AT A GLANCE
Strengths
- Hard control: Mind Eater (stun)
Weaknesses
- No dash or blink — hard to escape a dive
- No protection from crowd control
- Long ultimate cooldown — 60 / 55 / 50 s by level
SKILLS
Decimation
Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot, which gradually loses HP over time until death.
Nightmaric Spawn
Cooldown: 13–10 s by level
slow
Zhask summons a Nightmaric Spawn that Inherits 55%–100% of his Attributes (HP, Hybrid Defense, Magic Power). Nightmaric Spawn will automatically attack nearby enemies by firing a Death Ray at the target, dealing 55 (+20% MP) magic damage and slowing them by up to 30% for 0.6 seconds. If Zhask is too far away from Nightmaric Spawn, it will disappear.
Death Ray is considered as a Basic Attack but cannot Crit.
Fusion Enhanced: The damage of Nightmaric Spawn is increased to 180%, and it can be repositioned.
Mind Eater
Cooldown: 8 s
stun
Zhask fires a penetrating mental missile in the designated direction, dealing 300–540 (+100% MP) magic damage. Afterward, Nightmaric Spawn will attack enemies by Mind Eater for 120 (+80% MP) magic damage and stun for 0.5 seconds.
Fusion Enhanced: Increases the damage dealt by Mind eater by 540–975 (+180% MP) magic damage.
Hive Clones
Cooldown: 10 s
Zhask releases a swarm (6) of Hive Clones in the targeted direction. The clones will explode and deal 55–100 (+18% MP) magic damage to enemies on contact, reducing their Movement Speed by 80% for 1 second.
If Hive Clones find no target, they will burrow into the ground and ambush enemies passing by.
Fusion Enhanced: Zhask releases several (15) swarms of Hive Clones.
Subsequent damage dealt to the same target decays to 20%.
Dominator's Descent
Cooldown: 60 / 55 / 50 s by level
Zhask selects a designated position to summon Nightmaric Spawn and fuses with it. Nightmaric Spawn can inherit 100% of his attributes and get extra of them. His skills are enhanced during the fusion period.
Use Again: Zhask immediately gets off the Nightmaric Spawn and loses enhancement.
WHO COUNTERS ZHASK
Pick them when the enemy has Zhask · score is their advantage
Khufra10.3
You lock him in place before he can reposition behind the spawn.
Lylia9.9
Area damage clears the spawn and the clones faster than he can replace them.
Vexana9.6
Her control catches him behind the spawn and he has no escape once the chain starts.
Kadita9.0
Zhask has no way out once you reach the backline. Your burst deletes Zhask before they can respond.
Akai9.0
Heavy Spin pins him against a wall the moment he ults — the spawn loses its owner and the damage collapses.
WHO ZHASK COUNTERS
Pick Zhask into them
Diggie10.4
The spawn holds the lane he wants to roam from and he is far too weak early to contest it.
Wanwan10.2
The spawn holds the lane and they cannot break through it or push him off.
Arlott10.2
You poke him out of lane before the core items arrive.
Yve8.7
Close matchup — you out-range Yve and chip away freely, but Yve answers with range advantage.
Layla8.2
The spawn holds the lane and they cannot break through it or push him off.
BEST TEAMMATES
HOW TO PLAY ZHASK
Your Nightmarish Spawn is your main source of damage and protection. Use S1 to position it and S2 to stun enemies (the Spawn will fire a ray too). Your Ultimate is your 'panic button'—use it to survive dives, as you become untargetable inside the enhanced Spawn. You can reposition the Spawn once while in Ultimate form. Use this to chase or zone enemies during teamfights. Remember, you can clear towers very fast with your Spawn.
HOW TO PLAY AGAINST ZHASK
- No dashes — easy to catch with control and a dive.
- After the ultimate you have 50–60 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Unlike the normal one, frenzied Nightmaric Spawn enjoys 100% of Zhask's Attributes and its Death Ray deals extra 60 Magic Damage.
- Nightmaric Spawn also benefits from Zhask's current buffs and debuffs, "FREE 200% ATTACK SPEED (bug?) TRICK ON ZHASK". 2022-07-03. Hororo chan.
- Nightmaric Spawn can use Lifesteal to replenish its own HP but it won't heal Zhask.
- Its basic attacks and Death Ray are considered as melee attacks.
- Its attacks benefit from Golden Staff's Unique Passive - Endless Strike, but it cannot stack them up by attacking.
- The spawn will give an unknown amount of EXP and gold when slain.
- Casting Dominator's Descent resets the cooldown of Nightmaric Spawn.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- The enhanced skill damage is considered as Zhask's attack. If Zhask gets off the Enhanced Nightmaric Spawn, the Spawn's skill will turn into a regular one.am_n00ne (2022-02-19). "Did you know this about Zhask?".
- The enhanced skill damage is considered as Zhask's. If Zhask gets off the Enhanced Nightmaric Spawn, the Spawn's skill will turn into a regular one.
- Dominator's Descent lasts for 10 seconds. This skill and Nightmaric Spawn is disabled for an unknown time after Nightmaric Spawn loses the enhancement from the Ultimate, disappeared or killed.
- Cooldown starts when the skill has been casted.
- During the brief animation period when his spawn is disappearing, whether it's dead or just out of range, Zhask cannot use this skill.
- Zhask is untargetable during the fusion period. Furthermore, the damage dealt and received and the buffs and debuffs received during the period are exclusive to the enhanced Nightmaric Spawn and not Zhask.
- The game's camera height increases within the skill's duration.
- This skill can be cancelled during the animation.
- If Zhask currently has no spawn present when casting this skill, he will spawn one at the desired position instead. Summoning a spawn does not cost mana.
- Zhask can still fuse to the enhanced Nightmaric Spawn when Skill 1 has yet to be learned (i.e. is at level 0). However, the enhanced spawn will not turn to a regular one when the skill ends and will disappear instead.
