All heroes

Layla

Лейла
MarksmanGold
WIN RATE
47.5%
PICK RATE
1.33%
BAN RATE
1.3%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Hard control: Void Projectile (stun)
Weaknesses
  • No dash or blink — hard to escape a dive
  • No protection from crowd control

SKILLS

WHO COUNTERS LAYLA

Pick them when the enemy has Layla · score is their advantage
You lock her in place long enough for the whole team to collapse on her.
No escape from the crash and nothing to punish him with afterwards.
Atlas10.3
Squishy and no way out of the chain — this is exactly the pick his ultimate is for.
Burst from range kills her before her damage ramps at all.
They cannot blink over his wall, and the charge pins them against it.

WHO LAYLA COUNTERS

Pick Layla into them
Bruno10.0
You out-range him from safety and never enter the distance his crits need.
She never dashes, so his cooldowns never come back early, and her range keeps him away all game.
You out-range her and win the lane trade before her items come together.
You out-range Clemar entirely and he cannot reach you to make the passive matter.
Nothing they have reaches her at the range she attacks from.

BEST TEAMMATES

Rafaela
Healing and the speed boost let an immobile marksman reposition safely.
Marcel
Win often together: +3.3% win rate in ranked statistics.
Atlas
Win often together: +3.1% win rate in ranked statistics.

HOW TO PLAY LAYLA

Maintain maximum distance from your targets to increase your damage output. Use your Ultimate to finish off low-HP enemies from across the map and to passively increase your basic attack range.

HOW TO PLAY AGAINST LAYLA

  1. No dashes — easy to catch with control and a dive.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Malefic Gun
  • Damage increase only includes damage from basic attacks and skills.
Malefic Bomb
  • Upon hitting an enemy with this skill, Layla gains 1.6 - (0.2 × level) Basic Attack Range (1.6 / 1.4 / 1.2 / 1).
Void Projectile
  • Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.