All heroes

Floryn

Флорин
SupportRoam
WIN RATE
54.6%
PICK RATE
0.90%
BAN RATE
23.3%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Hard control: Sprout (stun)
Weaknesses
  • No dash or blink — hard to escape a dive
  • No protection from crowd control
  • Long ultimate cooldown — 70 s

SKILLS

WHO COUNTERS FLORYN

Pick them when the enemy has Floryn · score is their advantage
Eudora10.5
Mark, stun, then Thunderburst — a hero with no escape simply does not survive the sequence.
Yin10.3
In your domain a global heal means nothing — nobody is there to receive it.
Your circle isolates her from the allies she exists to keep alive.
He reaches her through the team and she has no escape from a committed dive.
You roam onto her across the map and chain-stun a support with no dash and no escape at all.

WHO FLORYN COUNTERS

Pick Floryn into them
Alice11.3
Global healing outpaces Blood Banquet, and she can top up whoever Alice is draining from anywhere on the map.
Global healing keeps the team topped up through the whole window his Nether Realm was meant to cover.
Marcel10.1
Global healing undoes the burst window Golden Hour opens for his team.
Global healing undoes the burst he needs to be lethal, and he cannot dive the whole team.
X.Borg10.0
Sustained healing outpaces the burn damage his whole pressure is built on.

BEST TEAMMATES

Masha
Global healing refills the health bars she spends to fight.
Carmilla
Win often together: +5.9% win rate in ranked statistics.
Faramis
Win often together: +5.0% win rate in ranked statistics.

HOW TO PLAY FLORYN

Give your 'Dew' to your core ally as early as possible. Use your Ultimate to heal allies globally and ignore anti-heal effects, saving teammates across the entire map.

HOW TO PLAY AGAINST FLORYN

  1. No dashes — easy to catch with control and a dive.
  2. After the ultimate you have 70 seconds without it — force fights then.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Dew
  • The Lantern can be cast regardless of distance or even when death.
Sow
  • Healing Fruits range has the same range as the cast range of this skill.
  • Healing Fruits travel to the nearby allies in 0.6 seconds (ignores distance of its point of origin).
  • If the target enemy dies before the ability hits, no heal takes effect.
Sprout
  • Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
Bloom
  • Cannot affect ally inside Yin's My Turn nor allies outside if Floryn is inside.
  • The effect only takes effect on allies alive at the time of casting.