AT A GLANCE
Strengths
- Hard control: Sprout (stun)
Weaknesses
- No dash or blink — hard to escape a dive
- No protection from crowd control
- Long ultimate cooldown — 70 s
SKILLS
Dew
healingshield
Dew's Lantern will permanently increase Floryn's attributes by a small amount.
After leaving combat for 5 seconds, Floryn can share the Flower of Hope with an allied hero (30 seconds cooldown), which will grant them a 100 (+70% MP) shield each time they are healed by Floryn.
Floryn will never sell the Lantern.
Sow
Cooldown: 9–7.5 s by level
healing
Floryn tosses an Energy Seed at a target enemy, dealing 180–330 (+100% MP) magic damage. Healing Fruits will then spawn and bounce to nearby allied heroes, restoring their (HP) by 175–225 (+90% MP).
Sprout
Cooldown: 13–10 s by level
stun
Floryn casts a blob of energy ahead that explodes upon hitting an enemy, dealing 175–350 (+90% MP) magic damage to nearby enemies and stunning them for 0.5 seconds (and revealing their positions briefly).[duration needed]
Bloom
Cooldown: 70 s
shield
Floryn resonates with Dew's power, recovering 250–450 (+100% MP) HP to all allied heroes 2 times no matter where they are. This effect also increases their Shield and HP Regen effects by 12% for 2 seconds.
WHO COUNTERS FLORYN
Pick them when the enemy has Floryn · score is their advantage
Eudora10.5
Mark, stun, then Thunderburst — a hero with no escape simply does not survive the sequence.
Yin10.3
In your domain a global heal means nothing — nobody is there to receive it.
Silvanna9.6
Your circle isolates her from the allies she exists to keep alive.
Nolan9.4
He reaches her through the team and she has no escape from a committed dive.
Lolita9.1
You roam onto her across the map and chain-stun a support with no dash and no escape at all.
WHO FLORYN COUNTERS
Pick Floryn into them
Alice11.3
Global healing outpaces Blood Banquet, and she can top up whoever Alice is draining from anywhere on the map.
Faramis10.5
Global healing keeps the team topped up through the whole window his Nether Realm was meant to cover.
Marcel10.1
Global healing undoes the burst window Golden Hour opens for his team.
Lancelot10.1
Global healing undoes the burst he needs to be lethal, and he cannot dive the whole team.
X.Borg10.0
Sustained healing outpaces the burn damage his whole pressure is built on.
BEST TEAMMATES
HOW TO PLAY FLORYN
Give your 'Dew' to your core ally as early as possible. Use your Ultimate to heal allies globally and ignore anti-heal effects, saving teammates across the entire map.
HOW TO PLAY AGAINST FLORYN
- No dashes — easy to catch with control and a dive.
- After the ultimate you have 70 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- The Lantern can be cast regardless of distance or even when death.
- Healing Fruits range has the same range as the cast range of this skill.
- Healing Fruits travel to the nearby allies in 0.6 seconds (ignores distance of its point of origin).
- If the target enemy dies before the ability hits, no heal takes effect.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Cannot affect ally inside Yin's My Turn nor allies outside if Floryn is inside.
- The effect only takes effect on allies alive at the time of casting.
