AT A GLANCE
Strengths
- Control immunity during Frenzy Strike
- High mobility: several dashes
Weaknesses
- No hard control of their own
- Long ultimate cooldown — 60 / 55 / 50 s by level
SKILLS
Leave It to Me
lifesteal
If there are no nearby allies within 4 units, Yin's damage is to 120% and gains 8% Spell Vamp.
Charged Punch
Cooldown: 10–7 s by level
Yin gains 60% extra (decays over 3 seconds).
Yin can launch an enhanced Basic Attack that deals 25–100 (+100% PA) physical damage within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360–560 (+200% extra PA) physical damage to enemies in the path.
Successfully throwing a charged punch reduces the skill's cooldown by 35%.
Instant Blast
Cooldown: 14–10 s by level
damage reductionblinkdash
Yin dashes forward, leaving [] behind while dealing 75–150 (+35% extra PA) physical damage to enemies along the way. He gains 30% extra Damage Reduction for 4 seconds if an enemy hero is hit.
After 1 second, [Golden Rings] will catch up with Yin, dealing 150–300 (+70% extra PA) physical damage to enemies it passes through and them for 1 second.
My Turn
Cooldown: 60 / 55 / 50 s by level
pullhealing
After a short delay Yin pulls an enemy (excluding pets and clones) into his domain for up to 8 seconds and turns into . When in the domain, the two cannot be affected by other heroes' skills.
Lieh has stronger skills and gains 50-80 Physical & Magic Defense that lasts for 8 seconds.
The domain will end early if any of the two hero is killed. If Lieh successfully kills the enemy, he'll restore 20% Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8 seconds.
If Yin fails to pull his target into his domain, the skill will enter a 3 second cooldown.
Leave It to Me
lifesteal
If there are no nearby allies within 4 units, Yin's damage is to 120% and gains 8% Spell Vamp.
Frenzy Strike
Cooldown: 22–16 s by level
control immunity
Lieh smashes an area ahead up to 9 times, each smash dealing 130–180 (+110% extra PA) physical damage to enemies hit and them by 75% for 0.2 second.
Lieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions.
Lieh can move or cast other skills during the latter half to cancel the skill early.
Instant Blast
Cooldown: 14–10 s by level
knockbackdamage reductionblink
Lieh strikes a flying kick forward, leaving a [] behind while dealing 75–150 (+35% extra PA) physical damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4 seconds if an enemy hero is hit.
After 1 second, Golden Rings will catch up with Lieh, dealing 150–300 (+70% extra PA) physical damage to enemies it passes through and them for 1.25 seconds.
My Turn
Cooldown: 60 / 55 / 50 s by level
pullhealing
After a short delay Yin pulls an enemy (excluding pets and clones) into his domain for up to 8 seconds and turns into . When in the domain, the two cannot be affected by other heroes' skills.
Lieh has stronger skills and gains 50-80 Physical & Magic Defense that lasts for 8 seconds.
The domain will end early if any of the two hero is killed. If Lieh successfully kills the enemy, he'll restore 20% Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8 seconds.
If Yin fails to pull his target into his domain, the skill will enter a 3 second cooldown.
WHO COUNTERS YIN
Pick them when the enemy has Yin · score is their advantage
Mathilda10.5
You out-duel him inside his own ultimate, which is the only place he is dangerous.
Khaleed10.5
You simply win the isolated fight he drags you into.
Gloo10.3
You simply win the isolated fight he drags you into.
Lancelot9.7
You out-duel him inside his own ultimate, which is the only place he is dangerous.
Hilda9.7
You simply win the isolated fight he drags you into.
WHO YIN COUNTERS
Pick Yin into them
Kalea10.3
You isolate her in the domain where no teammate can be healed and she cannot leave.
Floryn10.3
In your domain a global heal means nothing — nobody is there to receive it.
Minsitthar10.2
The domain isolates him from the guards his ultimate depends on and you win the duel inside it.
Faramis10.2
He is fragile once the Shadow state is spent — kill him before Nether Realm goes up and the HP buffer never happens.
Estes10.1
He is caught alone and the isolated duel is exactly what your kit is for.
BEST TEAMMATES
Wanwan
Win often together: +5.0% win rate in ranked statistics.
Zhuxin
Win often together: +3.2% win rate in ranked statistics.
Minsitthar
Win often together: +3.1% win rate in ranked statistics.
HOW TO PLAY YIN
Your goal is to isolate squishy carries (Marksmen and Mages). Use S2 to stun and S1 for burst damage. In your Lieh form (inside Ultimate), your S2 becomes a much longer dash-stun and your S1 deals massive AoE damage. If you kill an enemy inside the domain, you emerge in Lieh form and reset your skill cooldowns. Avoid trapping tanky brawlers like Terizla or Thamuz who can survive your 8-second burst.
HOW TO PLAY AGAINST YIN
- Do not waste crowd control during Frenzy Strike — it does not land then.
- After the ultimate you have 50–60 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Rings left behind by Yin before entering Lieh's domain will be dragged inside at the same distance behind Yin and will try to catch up to Lieh.
- Instant Blast's extra 30% Damage Reduction does not stack with Instant Blast (Lieh)'s damage reduction but its duration will be reset instead.
- Rings left behind by Lieh just before exiting his domain will be dragged outside at the same distance where in first dragged the target before catching up to Yin.
- Instant Blast (Lieh)'s extra 30% Damage Reduction does not stack with Instant Blast's damage reduction but its duration will be reset instead.
- Pulling an enemy inside Lieh's domain has a slight casting delay.
- For interaction detail, please refer to My Turn Interaction section below.
