AT A GLANCE
Strengths
- Control immunity during Raging Sandstorm
- High mobility: several dashes
SKILLS
Sand Walk
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Khaleed accumulates Desert Power while moving. After Desert Power is fully charged, he will glide on sand, increasing Movement Speed by 35%, making his next Basic Attack deal 50 (+140% PA) physical damage to the target (cannot critically strike), and reducing the target's Movement Speed by 40% for 1.5 seconds.
Desert Tornado
Cooldown: 6.5–4 s by level
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Khaleed whirls his scimitar, dealing 200–525 (+140% PA) physical damage to enemies in the area and pulling them toward him. This skill can be used up to 3 time(s) in a row.
This skill deals 50%-75% damage to Minions and Creeps.
Quicksand Guard
Cooldown: 22–17 s by level
slowdamage reduction
Khaleed protects himself with the power of the quicksand, restoring 60-135 plus 5%-10% of his lost HP and 10 Desert Power every 0.5 seconds, reducing damage taken by 35%-50% for up to 4 seconds.
While channeling, quicksand appears under his feet, slowing the enemy by 60%. This skill is a Focused Cast.
Any other controls will interrupt this skill.
Raging Sandstorm
Cooldown: 46 / 42 / 38 s by level
stuncontrol immunity
Khaleed rides the sandstorm and charges toward a designated location, dealing 100–250 (+50% PA) physical damage to enemies along the way and knocking them toward his destination. Khaleed is immune to control effects during this process.
Upon reaching the destination, Khaleed will smash the ground, dealing 450–750 (+160% PA) physical damage to enemies in the area and stunning them for 1 second, and fully charge his Desert Power.
WHO COUNTERS KHALEED
Pick them when the enemy has Khaleed · score is their advantage
Phoveus11.4
Desert Tornado and Raging Sandstorm are both dashes, so every engage he makes cuts your cooldown and lets you leap on him.
Thamuz9.8
Constant true damage beats his healing, and he cannot burst you down before it wears him out.
Lesley9.7
You out-range him from safety and punish him whenever Sand Walk is spent.
Dyrroth9.4
Spectre Step strips his defence and the execute cuts through the regeneration he duels with.
Esmeralda8.8
You absorb his shield into your own health, which removes the regeneration advantage his whole lane is built on.
WHO KHALEED COUNTERS
Pick Khaleed into them
Faramis11.0
You interrupt Faramis mid-cast and waste the ultimate. Faramis wants to group while you take the map somewhere else.
Yin10.5
You simply win the isolated fight he drags you into.
Lolita10.5
He closes on her past a shield that only faces one direction and out-damages her up close.
Yve10.1
You interrupt Yve mid-cast and waste the ultimate. You out-sustain the poke Yve relies on.
Kalea10.0
Fragile support; your area damage and Ultimate are perfect for diving her linked team.
BEST TEAMMATES
HOW TO PLAY KHALEED
Abuse your high early-game damage by clearing waves fast and rotating. Use your second skill (Quicksand Guard) to bait enemy skills and regenerate health, but be careful as hard crowd control will cancel it.
HOW TO PLAY AGAINST KHALEED
- Do not waste crowd control during Raging Sandstorm — it does not land then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- This effect can trigger item effects such as Blade of the Heptaseas' passive - "Ambush".
- Khaleed maxes out full 100 Desert Power at (approximately) an accumulated moving distance of 20 unit. It is advised to move circularly to increase the accumulation speed. He begins to lose Desert Power after 3 seconds of not maintaining, and depletion since full takes approxinately 6.5 seconds or 15 Desert Power per second.
- Khaleed does not gain Desert Power when he blinks or teleports away. Aside from joystick movement or movement from his abilities, he also gains Desert Power when knockbacked a significant distance or affected by Cyclone Eye.
- The range of Desert Power can be increased with the Malefic Gun passive Malefic Energy.
- Each phase of this ability is only initiated when there is a movement order from joystick.
- Khaleed can use basic attack while standing in place, or use other abilities without canceling this ability.
- Battle spells and Recall can be used without cancelling the ability.
- The remaining duration is visible to everyone having sight over him.
- The effect is hidden if Khaleed is not sighted.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
