All heroes

Thamuz

Тамуз
FighterExp
WIN RATE
50.5%
PICK RATE
1.08%
BAN RATE
3.3%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Percent-health or true damage that threatens tanks
  • Mobility: Chasm Trample
Weaknesses
  • No protection from crowd control
  • No hard control of their own

SKILLS

WHO COUNTERS THAMUZ

Pick them when the enemy has Thamuz · score is their advantage
Valir10.9
Knockbacks keep him off you entirely, and the Ablaze stacks burn faster than his regeneration recovers.
Cici10.3
You stay mobile through his scythes and chip him down while he cannot heal it back.
He out-splits Thamuz across the map and never stands in the scythes for a long trade.
Eternal Evil wins the extended duel he wants — you cannot die while he runs out of damage.
You dodge the scythes and punish him on cooldown — he never lands the extended trade he needs.

WHO THAMUZ COUNTERS

Pick Thamuz into them
Alice10.5
Sustained true damage beats her drain sustain in the side lane.
Masha10.3
True damage from Lava Energy burns through her health bars faster than she can trade them.
True damage over time beats the healing she trades with, and you win the side lane outright.
You punish her in the lane before she ever reaches a teamfight.
Constant true damage beats his healing, and he cannot burst you down before it wears him out.

BEST TEAMMATES

Cici
Win often together: +4.8% win rate in ranked statistics.
Beatrix
Win often together: +2.8% win rate in ranked statistics.
Alice
Win often together: +2.6% win rate in ranked statistics.

HOW TO PLAY THAMUZ

You are a sustained brawler. Throw your scythes (S1) to poke and slow, then use S2 to jump to them and pull them back, enhancing your next basic attack with true damage. During your Ultimate, you must constantly hit targets with basic attacks to heal. Avoid heavy crowd control and kite-heavy heroes that prevent you from basic attacking.

HOW TO PLAY AGAINST THAMUZ

  1. No protection from control — a stun before the engage wins the duel.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Grand Lord Lava
  • The enhanced basic attack allows Thamuz to dash to the target's location. Note that attacks triggered by Rage are not counted as a dash, despite having the same visual effect.
  • The enhanced basic attack range is 3.0
Molten Scythes
  • Cooldown starts after retrieving the Scythes.
  • Thamuz cannot cast the 2nd phase of Molten Scythes for approximately 0.2 seconds after casting the same skill.
  • Retrieving the scythes by tapping again the skill is not considered as a skill cast.
  • Thamuz can use this skill while under CC effects, including Suppression.
  • Unlike his passive, the enhanced basic attack gained from retrieving the scythes is considered a movement ability, meaning Phoveus can benefit from it through Demonic Force.
  • Pulling a target stuns them for approximately 0.1 seconds, which is enough to interrupt certain channeled abilities, such as Feathered Air Strike.
Chasm Trample
  • Chasm Trample follows the same logic as certain 'jump' abilities such as Guinevere's Spatial Migration, meaning it can reach a longer distance when used at a maximum distance behind a wall.
Cauterant Inferno
  • The attack speed increase is multiplied to the total attack speed.
  • Healing during dealing damage with skills and basic attacks does not include sustained damage from Molten Scythes and Cauterant Inferno.
  • Although unspecified on the skill's description, Thamuz gains full rage from Grand Lord Lava on cast.