AT A GLANCE
Strengths
- Vengeance Flame removes control
- Hard control: Ashing (stun)
Weaknesses
- No dash or blink — hard to escape a dive
SKILLS
Ashing
stun
Valir's skills apply a stack of Ablaze to enemies hit, dealing them Magic Damage equal to 0.6% of their Max HP per second for 4s.
At 3 stacks, the fire detonates, dealing Magic Damage euqal to 6% of the target's Max HP to the enemy and stunning them for 1s (the same target can only be stunned by Valir's skills once every 7s.)
Burst Fireball
Cooldown: 1.5 s
slow
Valir launches a fireball that explodes upon hitting the first target, dealing 235–410 (+80% MP) magic damage and slowing them by 30% for 1s. The lingering flame on the ground will explode after 1s, dealing 118–205 (+40% MP) magic damage
Valir recharges 1 fireball every 9s and can hold up to 2 fireball charges. Hitting an enemy hero or Legend Creep with this skill wil immediately restore a fireball charge, while hitting a Minion will restore 50% of the recharge time.
Searing Torrent
Cooldown: 13–10 s by level
slow
Valir unleashes a torrent of flames in the target direction, dealing 200–300 (+60% MP) magic damage to enemies hit and knocking them to the end of its path.
Vengeance Flame: The torrent forms a fire wall at the end of its path that lasts 4s and deals 80–120 (+24% MP) magic damage to nearby enemies per second. Enemies hit by the torrent or the firewall are slowed by 25% for 1s.
Vengeance Flame
Cooldown: 36 / 33 / 30 s by level
removes control
Valir removes all debuffs on himself and conjures 4 Vengeance Flames that last 9s. Each of his subsequent skillls consumes 1 Vengeance Flam to deal 30% extra base damage. The effects of both Burst Fireball and Searing Torrent can be enhanced.
Meanwhile, Valir gains 40% extra Movement Speed that decays over 3s.
WHO COUNTERS VALIR
Pick them when the enemy has Valir · score is their advantage
Rafaela11.0
Healing outlasts the burn stacks, and her cleanse removes the Ashing stun before it can chain — the largest measured edge against him.
Helcurt10.2
A terrify from stealth interrupts the knockbacks he keeps you away with, and he has no escape once you are on him.
Nolan9.6
Valir has no way out once you reach the backline. Your burst deletes Valir before they can respond.
Mathilda9.5
She closes the gap through his zoning and his knockbacks cannot stop the ultimate.
Lolita9.1
Guardian's Reflection blocks Burst Fireball, and the stun catches a mage with no dash at all.
WHO VALIR COUNTERS
Pick Valir into them
Fredrinn11.5
You push him away every time he steps in and never feed the energy he converts to damage.
Thamuz10.9
Knockbacks keep him off you entirely, and the Ablaze stacks burn faster than his regeneration recovers.
Zhuxin10.5
Knockback breaks the pull and your ultimate clears the control she opens with.
Valentina10.5
Your ultimate is worthless in her hands, and you win the trade that follows.
Faramis10.4
You out-poke him early and deny the farm he needs to matter.
BEST TEAMMATES
HOW TO PLAY VALIR
You are the ultimate anti-dive Mage. Spam your S1 (Burst Fireball) to poke, slow, and trigger your passive stun. Keep your S2 (Searing Torrent) ready to push away any melee heroes that get too close. Your Ultimate (Vengeance Flame) is a built-in Purify that enhances your skills—save it for when you get crowd-controlled or need to push back a heavy engage. You counter slow melee fighters completely, but are very vulnerable to long-range snipers.
HOW TO PLAY AGAINST VALIR
- No dashes — easy to catch with control and a dive.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
