AT A GLANCE
Strengths
- Stealth: Shadow of Styx
- Hard control: Hidden Terror (fear)
Weaknesses
- No protection from crowd control
- Long ultimate cooldown — 60 / 55 / 50 s by level
SKILLS
Shadow of Styx
stealth
Helcurt remains in the Prowler state until spotted by the enemy team, gaining 15% extra Movement Speed, and continuously regenerating (+30% PA) HP if he has not dealt any damage.
He gains 50% extra Attack Speed and 50% extra Movement Speed (decreasing over time) for 4 seconds upon being spotted and leaves Prowler state 0.75 second later.
Any hero killed after hit by Helcurt leaves a dark fog that explodes and spreads with a cooldown of 10 seconds. Helcurt Conceals himself while within the dark fog.
Hidden Terror
Cooldown: 15–10 s by level
fearstealthblink
Passive: When Helcurt is in Prowler state, the skill terrifies enemy heroes hit and its cooldown decreases 3 times as fast
Active: Helcurt blinks to the target location and deals 150–300 (+70% PA) physical damage to enemies within the area, reducing their Movement Speed by 60% for 0.75s.
Deadly Stinger
Cooldown: 4–2.5 s by level
stealth
Passive: Helcurt gains one Deadly Stinger for every 1.5s spent in Prowler state or on each Basic Attack. Up to 5 stingers can be stored.
Active: Helcurt fires all Deadly Stingers forward, each dealing 180–280 (+42% extra PA) physical damage to enemies (Minions and Creeps only take 70% of the damage)
Deadly Stinger counts as a Basic Attack, but it cannot Crit.
Dark Night Falls
Cooldown: 60 / 55 / 50 s by level
Helcurt summons the Dark Night, reducing all enemies' sight range and making them lose sight of their allies for 3s. During Dark Night, Helcurt gains 40% Movement Speed.
The Dark Night makes it easier for Helcurt to leave enemies' sight range.
WHO COUNTERS HELCURT
Pick them when the enemy has Helcurt · score is their advantage
Obsidia10.0
You out-trade him in lane and the tether follows him even as he tries to vanish.
Eudora9.8
Instant point-and-click stun reveals him near bushes and one combo kills a hero that fragile.
Aldous9.8
He out-scales him hard, and a single punch kills a hero with that little health.
Hilda9.4
Your control lands the moment Helcurt commits to the jump.
Silvanna9.1
Her circle locks him into a duel he cannot stealth his way out of.
WHO HELCURT COUNTERS
Pick Helcurt into them
Valir10.2
A terrify from stealth interrupts the knockbacks he keeps you away with, and he has no escape once you are on him.
Diggie9.3
Diggie is fragile with no escape — from stealth you terrify him and burst him down before Time Journey can save anyone, and the egg only buys a few seconds.
Gord9.2
From stealth you terrify him before Mystic Gush starts — but once the beam is already channeling, fear no longer stops it; only airborne, freeze, suppression or transform can.
X.Borg9.2
From stealth you catch him out of his armour and burst him from the darkness before the flames matter — this only works if you reach him unseen.
Pharsa9.1
She cannot move during Feathered Air Strike — you appear from stealth and delete her mid-channel.
BEST TEAMMATES
HOW TO PLAY HELCURT
Use your Ultimate to blind the entire enemy team before diving. Stack your stingers (passive) by hitting enemies or creeps before using your second skill to deal massive burst damage.
HOW TO PLAY AGAINST HELCURT
- No protection from control — a stun before the engage wins the duel.
- Keep vision up and do not walk the bushes alone.
- After the ultimate you have 50–60 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- In the description, Helcurt's "Conceal" grants him Invisibility. The only other hero to possess an Conceal skill is Miya.
- Fear — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- This skill cannot trigger the attack effect stacking part of Golden Staff's Unique Passive, Endless Strike.
- Enemies' attack and abilities are not restricted by vision
- Is not consider as an assist if an enemy hero is killed within the duration without any Helcurt's damage.
