All heroes

Gord

Горд
MageMid
WIN RATE
52.9%
PICK RATE
1.18%
BAN RATE
3.5%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Hard control: Mystic Projectile (stun)
Weaknesses
  • No dash or blink — hard to escape a dive
  • No protection from crowd control

SKILLS

WHO COUNTERS GORD

Pick them when the enemy has Gord · score is their advantage
From stealth you terrify him before Mystic Gush starts — but once the beam is already channeling, fear no longer stops it; only airborne, freeze, suppression or transform can.
Silence and stealth mean he never gets a cast off before he dies.
Mark, stun, then Thunderburst — a hero with no escape simply does not survive the sequence.
Your burst deletes Gord before they can respond. You simply walk out of what Gord needs to finish casting.
Vale8.3
Your burst deletes Gord before they can respond. Heavy crowd control on a hero who cannot escape it.

WHO GORD COUNTERS

Pick Gord into them
Sustained area damage melts a slow target that has to walk at him.
Barats10.4
Sustained area damage grinds him down from a range he cannot cross.
You poke him down from range and never let him start the long fight he wants.
Sustained area damage melts a slow target that has to walk at him.
Sustained area damage melts a slow target that has to walk at him.

BEST TEAMMATES

Kaja
A held group has to eat the whole beam — his damage needs targets that cannot move.
Tigreal
They cannot walk out of the beam while chained together.
Lolita
Win often together: +3.7% win rate in ranked statistics.

HOW TO PLAY GORD

Always aim your first skill (stun) carefully to trigger your passive's true damage. Position yourself far behind your tanks before using your Ultimate, as you are completely stationary during the beam.

HOW TO PLAY AGAINST GORD

  1. Only suppression, airborne, freeze, transform interrupts Mystic Gush.
  2. No dashes — easy to catch with control and a dive.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Mystic Projectile
  • Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
Mystic Gush
  • Only these interrupt it: suppression, airborne, freeze, transform.
  • Gord is stationary within the skill's duration.
  • This skill can only be interrupted by airborne, frozen, suppressed or transformed crowd control effects.