AT A GLANCE
Strengths
- Hard control: Mystic Projectile (stun)
Weaknesses
- No dash or blink — hard to escape a dive
- No protection from crowd control
SKILLS
Mystic Favor
slow
After Gord hits an enemy 4 times with Basic Attacks or skills within a short period of time, the next attack on the target will deal an additional 140 (+60% MP) true damage and slow them by 20% for 1 second (the slow effect stacks up to 2 times).
Mystic Projectile
Cooldown: 10–7.5 s by level
stun
Gord conjures a Mystic Orb that bounces in the target direction and explodes on the first enemy hit, dealing 270–495 (+80% MP) magic damage to enemies in the area, while stunning them and revealing their locations for 1 second.
Mystic Injunction
Cooldown: 8–6 s by level
Gord create an energy field in the target area, dealing 55–105 (+16% MP) magic damage every 0.3 second to enemies within (up to 13 times).
Mystic Gush
Cooldown: 44 / 40 / 36 s by level
only interrupted by: suppression, airborne, freeze, transform
Gord unleashes an energy beam in the target direction, dealing 110–210 (+32% MP) magic damage to enemies hit every 0.2 seconds (up to 16 times).
The direction of the beam can be adjusted using the Joystick.
WHO COUNTERS GORD
Pick them when the enemy has Gord · score is their advantage
Helcurt9.2
From stealth you terrify him before Mystic Gush starts — but once the beam is already channeling, fear no longer stops it; only airborne, freeze, suppression or transform can.
Natalia9.0
Silence and stealth mean he never gets a cast off before he dies.
Eudora9.0
Mark, stun, then Thunderburst — a hero with no escape simply does not survive the sequence.
Kagura8.9
Your burst deletes Gord before they can respond. You simply walk out of what Gord needs to finish casting.
Vale8.3
Your burst deletes Gord before they can respond. Heavy crowd control on a hero who cannot escape it.
WHO GORD COUNTERS
Pick Gord into them
Fredrinn11.3
Sustained area damage melts a slow target that has to walk at him.
Barats10.4
Sustained area damage grinds him down from a range he cannot cross.
Uranus9.6
You poke him down from range and never let him start the long fight he wants.
Terizla9.0
Sustained area damage melts a slow target that has to walk at him.
Belerick9.0
Sustained area damage melts a slow target that has to walk at him.
BEST TEAMMATES
HOW TO PLAY GORD
Always aim your first skill (stun) carefully to trigger your passive's true damage. Position yourself far behind your tanks before using your Ultimate, as you are completely stationary during the beam.
HOW TO PLAY AGAINST GORD
- Only suppression, airborne, freeze, transform interrupts Mystic Gush.
- No dashes — easy to catch with control and a dive.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Only these interrupt it: suppression, airborne, freeze, transform.
- Gord is stationary within the skill's duration.
- This skill can only be interrupted by airborne, frozen, suppressed or transformed crowd control effects.
