AT A GLANCE
Strengths
- Percent-health or true damage that threatens tanks
- Hard control: Penalty Zone (airborne)
Weaknesses
- No protection from crowd control
SKILLS
Body of Smith
damage reduction
Terizla gains 1% extra Damage Reduction (up to 20 (+1 per level)%) for every 2.5% HP lost. He cannot gain extra Attack Speed and will convert every 1% extra Attack Speed he's supposed to recieve into 1 extra Physical Attack.
Revenge Strike
Cooldown: 8.5 s
slow
Terizla cracks the ground with his hammer and the fissure will spread out, dealing 300–450 (+80% extra PA) physical damage. After the fissure hits the first target, it will drill into the target and slow them by 30%. At the same time, Terizla's Movement Speed will be increased by 15-40% for 3.5 seconds. The fissure on target will then explode, dealing 300–450 (+80% extra PA, +20% lost HP) physical damage.
Execution Strike
Cooldown: 9–4 s by level
slow
Terizla swings his hammer in a fan-shaped area ahead. This skill can be cast up to 3 times. The first two attacks deal 90–315 (+135% PA) physical damage each, while the third deals 225–450 (+220% PA) physical damage. Enemies hit will also be slowed by 20% for 1.5 seconds (the Slowing Effect can stack).
Deals only 80-100% damage to Minions.
Penalty Zone
Cooldown: 50 / 43 / 36 s by level
airbornepullslowleap
Terizla jumps to the designated area, dealing 300–600 (+100% PA) physical damage and knocking enemies airborne by 0.6 seconds. He then summons Scaffold and slows enemies by 25-45%. Scaffold will send out a hook at enemy heroes in range and pull them several times while dealing 150–250 (+30% PA) physical damage each time.
WHO COUNTERS TERIZLA
Pick them when the enemy has Terizla · score is their advantage
Wanwan10.5
True damage from max health ignores every point of defence he builds.
X.Borg10.4
He burns through the damage reduction while staying outside the reach of every slow wind-up.
Lapu-Lapu10.3
Area damage in the transformed state is more than they can stand in.
Joy10.3
Your mobility dodges the wind-up on every skill he has.
Suyou9.6
True damage from max health ignores every point of defence he builds.
WHO TERIZLA COUNTERS
Pick Terizla into them
Baxia10.5
You lock him in place and he cannot roll away from it.
Bruno9.3
He bullies the lane and they cannot answer the pressure.
Gatotkaca9.3
Percent-health damage cuts straight through Gatotkaca's health pool. You answer the engage Gatotkaca needs to start the fight.
Hylos9.1
Percent-health damage cuts straight through Hylos's health pool. Heavy crowd control on a hero who cannot escape it.
Yu Zhong9.1
Percent-health damage cuts straight through Yu Zhong's health pool. Your control lands the moment Yu Zhong commits to the jump.
BEST TEAMMATES
HOW TO PLAY TERIZLA
You are a frontline juggernaut. Your passive grants you massive damage reduction as your HP drops, making you almost unkillable at low health against physical burst. Use your Ultimate (Penalty Zone) to pull enemies together, then cast S2 (Execution Strike) to smash them. Beware of true damage (Karrie, X.Borg) and hard CC that can cancel your slow S2 swings.
HOW TO PLAY AGAINST TERIZLA
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Reduction of Terizla's base Attack Speed will result to decrease.
- This skill only deals up to 1000 Physical Damage no matter how critical is the enemy's HP.
- 2nd and 3rd Execution Strike can be casted within 4 seconds. Cooldown starts when the duration of the skill ends, or when the final phase has been casted. This skill can only be interrupted by Supression effects.
- Terizla can move briefly while casting, but will be momentarily unable to move when the skill is executed.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
