AT A GLANCE
Strengths
- Hard control: Avatar of the Guardian (airborne)
- Mobility: Avatar of the Guardian
Weaknesses
- No protection from crowd control
SKILLS
Steel Bones
damage reduction
Gatotkaca gains [1] Physical Defense equal to 2% of his lost HP (up to 100). For every 300 damage he takes (calculated before damage reduction), he gains 5 Rage (up to 100).
Upon reaching over 25 Rage, Gatotkaca's next Basic Attack becomes enhanced, consuming all Rage to deal extra Magic Damage and recover. The extra damage scales with his Rage, level, and Magic Power.
Blast Iron Fist
Cooldown: 8–6 s by level
slow
Gatotkaca slams the ground, creating a shattered zone in the target direction while dealing 200–300 (+150% MP) magic damage to enemies within. Enemies in the shattered zone will take 100–150 (+20% MP) magic damage per second and be slowed by 30%.
Unbreakable
Cooldown: 12–10 s by level
Gatotkaca begins channeling, then sprints in the target direction with a battle cry, forcing enemies on the path to attack him and deal 200–300 (+100% MP) magic damage for 1.5 seconds. The sprint distance scales with the channel time. Canceling the Skill reduces 50% of the remaining Cooldown.
Avatar of the Guardian
Cooldown: 54 / 50 / 46 s by level
airbornepullleap
Gatotkaca jumps to the target location, dealing 500–1000 (+300% MP) magic damage to nearby enemies and knocking them airborne for 1 second. Enemies near the center of the area will be knocked airborne for a longer duration, while enemies on the fringes will be pulled to the center.
The camera will move with the skill indicator but won't grant extra sight.
WHO COUNTERS GATOTKACA
Pick them when the enemy has Gatotkaca · score is their advantage
Karrie10.8
True damage from max health ignores Steel Bones entirely — the more armour he stacks, the less it matters.
Mathilda10.5
You dive past him and pull your carry out of Avatar of Guardian before the taunt can hold anyone.
Lesley10.2
You snipe him from outside his engage range and he has no way to close on you.
Marcel9.3
Percent-health damage cuts straight through Gatotkaca's health pool. You answer the engage Gatotkaca needs to start the fight.
Terizla9.3
Percent-health damage cuts straight through Gatotkaca's health pool. You answer the engage Gatotkaca needs to start the fight.
WHO GATOTKACA COUNTERS
Pick Gatotkaca into them
Zilong9.9
You lock him the moment he flips someone and he has nothing to escape with.
Odette9.4
He closes the distance and the knock-up from his ultimate interrupts Swan Song outright.
Balmond8.9
Cyclone Sweep breaks the moment you knock him airborne, and the whole engage is wasted.
Roger8.8
The harder he hits you the tougher you get — his enhanced attacks feed your defence.
Miya8.7
His burst window opens the moment she steps up to attack.
BEST TEAMMATES
HOW TO PLAY GATOTKACA
Prioritize physical defense items as they synergize with your passive to increase your magic power and basic attack damage. Use your Ultimate to initiate from long distances or to cut off enemy escape routes.
HOW TO PLAY AGAINST GATOTKACA
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- For each Gatotkaca's 1 lost HP increases his extra physical defense by 0.02 (for a maximum of 100 Physical Defense if he has at least 5000 lost HP.)
- Rage begins to deplete after approximately 3 seconds of Gatotkaca leaving in combat (i.e. not taking or dealing damage), with 10 Rage depleted every 0.5 seconds.
- Rage is used in multiples of 5, and will otherwise be rounded to the nearest multiple of 5. Example: having 38 Rage will output a damage as if having 40 Rage, while having 7 Rage will output a damage as if having 5 Rage. While these formulas are highly approximate, Rage generation can be inconsistent, resulting in same Rage but varied enhanced basic attack damage dealt.
- The heal is static and follows the rounding rule of Rage before it's calculated.
- "Sustained Damage" deals every 0.5 seconds and can deal up to 7 times.
- Gatotkaca can fully charge the skill for approximately 1⅙ seconds, and can overcharge for approx. another 3.75 seconds.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- This skill has control immunity and his descending animation makes Gatotkaca untargetable.
