AT A GLANCE
Strengths
- Ha, Electrifying Beats! removes control
- Mobility: Meow, Rhythm of Joy!
Weaknesses
- No hard control of their own
SKILLS
Humph, Joy's Angry!
Joy becomes Angry! each time her skill hits a non-Minion enemy, dealing 100 (+80% MP) magic damage. Magic Damage and increasing her Movement Speed by 60% that decays over 4s (hitting the Leonin Crystal will also grant the Movement Speed effect). This effect has a cooldown of 4s for each target.
Joy's Basic Attack will deal
65 (+65% PA) (+65% MP) magic damage.
Look, Leonin Crystal!
Cooldown: 4 s
slow
Joy summons a Leonin Crystal at the target location, dealing 200 (+40% MP) magic damage to nearby enemies and slowing them by 30% for 1s.
The Leonin Crystal lasts 2 seconds and can be used as a springboard for her second skill, Meow, Rhythm of Joy!.
Meow, Rhythm of Joy!
Cooldown: 8 s
shielddash
Joy dashes in the target direction, dealing 120 (+40% MP) magic damage to enemies in her path. Hitting an enemy or the Leonin Crystal allows Joy to cast this skill again within 0.8 seconds and gain 1 Beat Energy. Casting this skill on the beat increases the skill damage by 100% and grants a 80 (+60% MP) magic damage shield that lasts 3s.
This skill can be cast up to 4 times in succession.
Ha, Electrifying Beats!
Cooldown: 28 s
removes controllifesteal
Joy increases her Physical & Magic Defense by 15 (+10% MP) magic damage and gains 30% Movement Speed. Over the next 4s, she pulses 8 times, dealing 120 (+40% MP) magic damage each time to nearby enemies.
Each Meow, Rhythm of Joy! cast on the beat increases this skill's damage by 40%. If perfect rhythm is achieved by hitting every beat with Meow, Rhythm of Joy!, Joy also gains 40% Spell Vamp while this skill is active.
This skill unlocks when Joy acquires Beat Energy. Casting this skill with 3 Beat Energy will remove all debuffs on Joy and make her immune to slow effects while this skill is active.
WHO COUNTERS JOY
Pick them when the enemy has Joy · score is their advantage
Phoveus11.5
She dashes constantly by design, so every beat of her rhythm feeds your chase.
Minsitthar11.4
King's Calling bans dashes, and her dashes are both her damage and her immunity — inside the zone she has nothing at all.
Franco11.1
Suppression goes through the immunity her dashes grant, and while suppressed she cannot cast anything.
Moskov10.5
You out-trade her early before she scales, and the spear pushes her out of every approach.
Khufra10.5
Bouncing Ball blocks the dashes her whole rhythm depends on and pins her in place.
WHO JOY COUNTERS
Pick Joy into them
Luo Yi10.5
She is frail with no dash — reach her once and she dies; the visible cast also tells you when the flank is coming.
Lolita10.5
She dances around the shield, which only covers one direction, and bursts her down after.
Sun10.4
Dash immunity carries you through the clones and you out-scale him.
Aurora10.4
She has no blink at all — you are on her before the first cast lands.
Terizla10.3
Your mobility dodges the wind-up on every skill he has.
BEST TEAMMATES
HOW TO PLAY JOY
Hit the beat with Meow, Rhythm of Joy!: on-beat dashes deal double damage, grant a shield and build Beat Energy. Bounce off the Leonin Crystal to chain dashes. Ha, Electrifying Beats! raises your defences and speed and pulses damage around you — every on-beat dash before it makes it hit harder.
