AT A GLANCE
Strengths
- Once Divine Binding lands, nothing removes it
- Control immunity during Soaring Wings
- Lots of hard control: restrain, stun
Weaknesses
- Long ultimate cooldown — 70 / 65 / 60 s by level
SKILLS
Wings of Lightning
slow
Kaja's skill damage applies Paralysis effect to enemy units, briefly slowing heroes or summoned units and reducing their damage by 8% for 5 seconds.
Ring of Order
Cooldown: 7 s
healing
Kaja summons a ring of Primal Lightning that expands and returns to him.
Enemies hit take 160–285 (+70% MP) magic damage and recover 78–138 HP to Kaja.
Healing from subsequent hits is reduced to 33%.
Soaring Wings
Cooldown: 14 s
knockbackstuncontrol immunityblinkdash
Kaja dashes to the target area, gaining Control Immunity during the dash. On arrival, he deals 250–425 (+120% MP) magic damage, knocking back and stunning nearby enemies for 0.5 seconds, then enters the Soaring state.
The Soaring state lasts 6.6 seconds. During this time, he ignores obstacles and gains 15% Movement Speed, but his turn radius is restricted. He can use Basic Attacks while moving, dealing 100 (+25% MP) (+2% target's Max HP (md)) to surrounding enemies.
Upon entering the Soaring state, the cooldown of Soaring Wings is reduced to 4 seconds (unaffected by Cooldown Reduction). Hitting a hero or creep extends the Soaring state by 2.6 seconds.
Divine Binding
Cooldown: 70 / 65 / 60 s by level
pullrestraincannot be purifiedescape only before it landsdoes not interrupt enemy skills
Kaja hurls a Primal Lightning Laso at the target area. After a 0.5 seconds delay, all enemy heroes remaining in the area take 360–600 (+80% MP) magic damage and are trapped for 2.5 seconds.
While active, Kaja can drag the lasso, shrinking its radius and pulling enemies at the boundary along with him (does not interrupt their skills).
WHO COUNTERS KAJA
Pick them when the enemy has Kaja · score is their advantage
Hirara10.4
A dash gets you out of the circle during the 0.5s before it locks.
Odette10.0
Skills still work while restrained — he cages you and drags you into his own team with your ultimate running.
Hayabusa9.6
A dash gets you out of the circle during the 0.5s before it locks.
Yu Zhong9.1
You survive the engage and punish him once the ultimate is gone.
Kadita9.0
A dash gets you out of the circle during the 0.5s before it locks.
WHO KAJA COUNTERS
Pick Kaja into them
Natan9.2
Their only escape is the clone swap — once it is spent, your combo lands in full.
Alpha8.7
They clump together and his cage catches the whole group at once.
Grock8.6
Knocking Grock off position breaks the whole kit.
Xavier8.0
He has no dash, no blink and no control immunity — unless Purify goes up in the 0.5 seconds before the cage locks, he has no way out.
Nana8.0
He flies in over the terrain and cages them where they stand.
BEST TEAMMATES
HOW TO PLAY KAJA
Divine Binding drops a cage on an area: after 0.5 seconds everyone inside is restrained, and once it locks nothing removes it, Purify included. Enemies can still cast skills while held, so do not cage a hero whose ultimate wins the fight from inside your team. The 0.5-second delay is their only window: a dash, a blink or Purify pressed before it locks gets them out. Use it on carries who have none of those ready.
HOW TO PLAY AGAINST KAJA
- You can only escape Divine Binding before it lands — keep a dash or Purify ready.
- Caught by Divine Binding? Keep casting — it does not interrupt your skills.
- Do not waste crowd control during Soaring Wings — it does not land then.
- After the ultimate you have 60–70 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Restrain — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity; Purify does not remove it; Arlott's Demon Gaze does not count it as control; Benedetta's An Eye for An Eye does not count it as control.
- You can only escape before it lands — afterwards nothing frees you.
- Can't be removed by anti-CC effects, including Purify.
CHANGE HISTORY
04.08.2026
Revamp. The ultimate no longer suppresses: instead of dragging one target, it cages an area and restrains everyone inside for 2.5 seconds. Suppression now remains only on Franco and Barats.
