AT A GLANCE
Strengths
- Invulnerable during Falling Maple
- High mobility: several dashes
Weaknesses
- No hard control of their own
SKILLS
Twin Fans: Ukifune
Hirara has only two skills, representing her two weapons: Meisen-e and Kaerazu. Drag one skill onto the other to cast a combo skill.
Hirara has 2 Crimson / Death Energy. Casting a combo skill consumes 1 Crimson / Death Energy. Energy recovery time is the same as the cooldown of Meisen-e. Consuming Energy interrupts the recovery process.
Hirara only deals 30(+4*Hero Level)% damage to minions.
Meisen-e
Cooldown: 9–5.5 s by level
dash
Hirara rides the waves using Meisen-e, performing up two joystick dashes (the first dash goes in her facing direction). She deals 150 (+50% extra PA) physical damage to enemies hit.
Kaerazu
Cooldown: 5 s
Hirara uses Kaerazu to unleash the Crimson Maple, dealing 150 (+65% extra PA) physical damage to enemies in a fan-shaped area.
After a short delay, she deals damage again at the target location, dealing 2 times the initial Crimson Maple damage.
Infernal Torrent
Cooldown: 0 s
immobilizedash
Hirara enhances Meisen-e with the power of Kaerazu to cast a combo skill.
After casting the first joystick dash of Meisen-e, she spins, dealing 2.5 times the Crimson Maple damage and immobilizing enemies for 0.8s.
Falling Maple
Cooldown: 0 s
immobilizeuntargetabledash
Hirara enhances Kaerazu with the power of Meisen-e to cast a combo skill.
She becomes untargetable and immobilized for up to 1s.
After 0.6s, she deals 3 times Crimson Maple damage, and can then cast the second joystick dash of Meisen-e to end these states early.
WHO COUNTERS HIRARA
Pick them when the enemy has Hirara · score is their advantage
Saber11.0
Single-target lockdown holds her through the dash chain, and she is far too fragile to survive the follow-up.
Phoveus8.9
Meisen-e is a double dash and every combo repeats it — her whole rotation feeds your chase.
Guinevere8.6
Single-target lockdown takes away the mobility Hirara lives on. You catch Hirara the moment they commit and they cannot leave.
Edith8.4
Slight edge only — your control lands the moment Hirara commits to the jump, but not enough to decide the matchup.
Marcel8.3
Frozen Moment cannot be removed and catches her mid-combo, where she has no ultimate to escape with.
WHO HIRARA COUNTERS
Pick Hirara into them
Yve10.5
You cross the whole zone in a dash chain and kill her before she can hold you inside it.
Kaja10.4
A dash gets you out of the circle during the 0.5s before it locks.
Luo Yi10.1
She is frail with no dash — reach her once and she dies; the visible cast also tells you when the flank is coming.
Hanzo9.9
She catches him in the window after the demon form ends and he cannot survive the combo.
Zhuxin9.8
You punish Zhuxin in the animation they have to commit to. You simply walk out of what Zhuxin needs to finish casting.
BEST TEAMMATES
HOW TO PLAY HIRARA
Hirara has only two skills — Meisen-e, two dashes, and Kaerazu, a fan slash that strikes again at the target spot. Drag one onto the other for a combo: Infernal Torrent spins after the first dash and immobilizes enemies for 0.8 seconds; Falling Maple makes her untargetable for up to a second before a heavy strike. Combos cost Crimson / Death Energy, two charges — save Falling Maple to dodge the enemy's key skill.
HOW TO PLAY AGAINST HIRARA
- Falling Maple grants invulnerability — wait it out.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
