All heroes

Hanzo

Ханзо
AssassinJungle
WIN RATE
53.3%
PICK RATE
0.41%
BAN RATE
5.5%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Invulnerable during Kinjutsu: Pinnacle Ninja
  • High mobility: several dashes

SKILLS

WHO COUNTERS HANZO

Pick them when the enemy has Hanzo · score is their advantage
Close matchup — your burst deletes Hanzo before they can respond, but Hanzo answers with single-target burst.
She catches him in the window after the demon form ends and he cannot survive the combo.
Ling9.5
He reaches them over any wall and they have no answer once he lands.
You can dodge the burst window Hanzo needs. Your burst deletes Hanzo before they can respond.
You catch Hanzo in the window when the setup is down. In a straight fight Hanzo does not get the setup they need.

WHO HANZO COUNTERS

Pick Hanzo into them
Diggie11.5
Your burst deletes Diggie before they can respond. You can commit on Diggie with almost no risk to yourself.
Your burst deletes Faramis before they can respond. You simply walk out of what Faramis needs to finish casting.
Pharsa10.9
She cannot move during Feathered Air Strike — you appear from stealth and delete her mid-channel.
Yve10.8
Your burst deletes Yve before they can respond. You can commit on Yve with almost no risk to yourself.
Chip10.8
Your burst deletes Chip before they can respond.

BEST TEAMMATES

Diggie
Win often together: +5.2% win rate in ranked statistics.
Khufra
Win often together: +3.4% win rate in ranked statistics.
Ixia
Win often together: +3.2% win rate in ranked statistics.

HOW TO PLAY HANZO

Hide your main body in a safe bush or under a turret before using your Ultimate. Manage your blood bar by eating jungle creeps with your first skill so you can stay in Demon form longer.

HOW TO PLAY AGAINST HANZO

  1. Kinjutsu: Pinnacle Ninja grants invulnerability — wait it out.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Forbidden Ninjutsu: Black Mist
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.