AT A GLANCE
Strengths
- Mobility: Siphon Starlium
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Siphon Starlium
lifesteal
Ixia's Basic Attacks and skills apply a stack of Starlium Charge to enemies on hit. When Ixia performs a Basic Attack on an enemy with two stacks of Starlium Charge, the attack will consume the stacks and be replaced with Siphon Starlium, dealing (+150% PA) plus (+10 per level) physical damage to the target. Ixia recovers HP equal to the damage dealt by Siphon Starlium (only 20% against non-hero units). Siphon Starlium can trigger on all enemies in front of Ixia that are within her Basic Attack range, but it cannot critically strike.
Ixia's Basic Attacks cannot trigger Lifesteal.
Dual Beam
Cooldown: 8–4 s by level
slow
Ixia fires 2 Starlium-charged energy beams along the ground in the target direction, dealing 120–225 (+80% PA) physical damage to enemies in a rectangular area and slowing enemy heroes by 40%. Upon hitting an enemy hero, Ixia also gains 40% Movement Speed for 3 seconds.
Enemies hit by both beams will take double damage.
Star Helix
Cooldown: 11–9 s by level
knockbackpull
Ixia launches a canister of Starlium energy in the target direction, knocking back nearby enemies, and pulling enemies in range to the center line after a short delay (approximately 0.5 seconds) and dealing 200–300 (+60% PA) physical damage.
Full Barrage
Cooldown: 54 / 48 / 42 s by level
only interrupted by: suppression
Ixia disassembles her weapon into 6 smaller weapons and enters the Barrage state for 4 seconds. In this state, Ixia's Basic Attacks and skills can hit enemies in a large fan-shaped area but not outside of it. Ixia's Basic Attacks can hit up to 6 enemy units (prioritizes heroes), and Siphon Starlium will fire simultaneously with her normal Basic Attacks.
WHO COUNTERS IXIA
Pick them when the enemy has Ixia · score is their advantage
Granger10.9
Your burst deletes Ixia before they can respond. You punish Ixia long before the scaling matters.
Claude10.5
Ixia is rooted while firing — you reposition behind her and she cannot turn to answer.
Joy10.2
She roots herself for the whole ultimate and cannot move — a committed dive simply kills her there.
Wanwan9.9
The barrage only covers the fan in front of her — you come from behind while she is rooted in place.
Kadita9.8
Ixia is rooted through the whole barrage — a dive from above kills her mid-channel.
WHO IXIA COUNTERS
Pick Ixia into them
Estes10.5
They have to stand in the fan with no way out, and the barrage does the rest.
Popol and Kupa10.1
They have to stand in the fan with no way out, and the barrage does the rest.
Fredrinn9.8
They have to stand in the fan with no way out, and the barrage does the rest.
Rafaela9.7
They have to stand in the fan with no way out, and the barrage does the rest.
Yve9.5
Close matchup — you out-range Yve and chip away freely, but Yve answers with range advantage.
BEST TEAMMATES
HOW TO PLAY IXIA
Position yourself carefully before using your Ultimate, as you cannot move once it is active. Use your S2 to pull enemies into the center of your line of fire to maximize the passive procs and healing.
HOW TO PLAY AGAINST IXIA
- Only suppression interrupts Full Barrage.
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Starlium Charge counts as a debuff and can be removed by skills such as Purify.
- Starlium Charge stacks on enemies lasts for 5 seconds or until it is siphoned by Ixia.
- The knockback and pull effects of this skill has 0.1 seconds stun.
- Only these interrupt it: suppression.
- This skill reveals enemies within the fan-shaped area.
- This skill can only be interrupted with suppressed crowd control.
