AT A GLANCE
Strengths
- Lots of hard control: airborne, stun
Weaknesses
- No dash or blink — hard to escape a dive
- No protection from crowd control
SKILLS
We Are Friends
Popol's good care allows Kupa to recover 10% Max HP per second after not taking damage for 5 seconds. When Kupa is down, Popol can pray for 3 seconds to bring it back to the battlefield. Cooldown: 30 seconds. After launching 3 consecutive attacks on the enemy, Kupa will enhance Popol's next attack, allowing him to deal (+220% PA) physical damage on hit. Kupa has 2500 (+1200% PA) and inherits 100% of Popol's other attributes and equipment effects (excluding those of active, jungling, and roaming equipment).
Bite 'em, Kupa!
Cooldown: 6.5 s
stun
Popol throws a spear at the target for 80–170 (+100% PA) physical damage and orders Kupa to bite them, dealing 100–190 (+100% PA) physical damage and following up with attacks for 3 seconds. Alpha Wolf Form: Kupa strikes ferociously, stunning the target for 1 second with 3 rapid bites.
Kupa, Help!
Cooldown: 6.5 s
airborneslowshield
Popol summons Kupa to protect him, gaining a 240–330 (+200% extra PA) shield while dealing 240–330 (+50% PA) physical damage to nearby enemies and slowing them by 35% for seconds. Kupa will assist Popol in battle for 3 seconds. Kupa darts back to protect its master and knocks nearby enemies airborne for seconds. The shield and damage are increased to 125%.
Popol's Surprise
Cooldown: 1.5 s
immobilize
Popol sets a trap which will detonate after a short delay to the enemy that steps on it, dealing 70–100 (+20% MP) magic damage, immobilizing it for 1 second, and creating a frost zone for 4 seconds, reducing Movement Speed of enemies within the zone by 20%. Popol can store up to 3 traps at a time and gains 1 charge per 22-16 seconds. Up to 3 traps can be set, each lasting 60 seconds.
We Are Angry!
Cooldown: 38 / 35 / 32 s by level
healing
Popol and Kupa enter the Enraged state for 12 seconds:
Popol and Kupa both gain 15% extra and increase their to 1.3 times. Kupa turns into the Alpha Wolf Form, gains 1500–3500, and enhances its other skills. Also fully restores its HP.
We Are Friends
Popol's good care allows Kupa to recover 10% Max HP per second after not taking damage for 5 seconds. When Kupa is down, Popol can pray for 3 seconds to bring it back to the battlefield. Cooldown: 30 seconds. After launching 3 consecutive attacks on the enemy, Kupa will enhance Popol's next attack, allowing him to deal (+220% PA) physical damage on hit. Kupa has 2500 (+1200% PA) and inherits 100% of Popol's other attributes and equipment effects (excluding those of active, jungling, and roaming equipment).
I Need You, Kupa!
Cooldown: 30 s
Popol prays for Kupa's return on the battlefield. Kupa will return if this skill is not interrupted in 3 seconds.
I Need You, Kupa!
Cooldown: 30 s
Popol prays for Kupa's return on the battlefield. Kupa will return if this skill is not interrupted in 3 seconds.
Popol's Surprise
Cooldown: 1.5 s
immobilize
Popol sets a trap which will detonate after a short delay to the enemy that steps on it, dealing 70–100 (+20% MP) magic damage, immobilizing it for 1 second, and creating a frost zone for 4 seconds, reducing Movement Speed of enemies within the zone by 20%. Popol can store up to 3 traps at a time and gains 1 charge per 22-16 seconds. Up to 3 traps can be set, each lasting 60 seconds.
We Are Angry!
Cooldown: 38 / 35 / 32 s by level
healing
Popol and Kupa enter the Enraged state for 12 seconds:
Popol and Kupa both gain 15% extra and increase their to 1.3 times. Kupa turns into the Alpha Wolf Form, gains 1500–3500, and enhances its other skills. Also fully restores its HP.
WHO COUNTERS POPOL AND KUPA
Pick them when the enemy has Popol and Kupa · score is their advantage
Carmilla10.5
You out-burst him in lane and punish the weak early game he has to farm through.
Ixia10.1
They have to stand in the fan with no way out, and the barrage does the rest.
Atlas10.1
You out-burst him in lane and punish the weak early game he has to farm through.
Vale9.7
Your burst deletes Popol and Kupa before they can respond. Heavy crowd control on a hero who cannot escape it.
Hanzo9.6
Your burst deletes Popol and Kupa before they can respond. You can commit on Popol and Kupa with almost no risk to yourself.
WHO POPOL AND KUPA COUNTERS
Pick Popol and Kupa into them
Harley9.8
Kupa's control catches him on the way in and the traps reveal the angle before he commits.
Baxia9.0
His anti-heal and mobility make it hard for you to DPS him down, and he can roll right past Kupa.
Bruno8.6
He hits hard, but Kupa can absorb his critical tackles while you shoot him from safety.
Valentina8.6
Copying your ultimate gives her almost nothing, and your burst removes her outright.
Suyou8.1
Kupa's control catches him in the open and the traps deny the flanks he wants to jump from.
BEST TEAMMATES
HOW TO PLAY POPOL AND KUPA
Kupa is your frontline and crowd control. Use your traps (S3) to secure bushes and prevent ganks. When using your Ultimate, Kupa becomes a massive beast that stuns and shreds enemies—stay behind him and let him absorb the damage while you free-hit.
HOW TO PLAY AGAINST POPOL AND KUPA
- No dashes — easy to catch with control and a dive.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Despite being considered as a hero alongside Popol, Kupa is a summoned unit accompanied by the hero Popol, due to the fact that he summons it to be resurrected.
- Kupa possesses attributes held in common by heroes and creeps. Known properties are shown below:
- Kupa can be targeted by hero skills and battle spells that specifically targets heroes (except "Attach" skills like Heartguard and Grab, Grab, and Contract: Chase Fate as these skills can only target Popol).
- It cannot be targeted by Hanzo's skill Ninjutsu: Demon Feast.
- Kupa receives full damage from Retribution and damage from jungling footwear Unique Passive Hunter.
- It does not receive shield from Lolita's Noumenon Energy Core. Lolita x Kupa Bug (Turn up your volume)
- Valentina does not gain HP regen nor EXP (with her passive Primal Force) when dealing damage to Kupa.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
- The attack speed increase is multiplied to the total attack speed, instead of adding it as extra attack speed.
