AT A GLANCE
Strengths
- Hard control: Curse of Crow (stun)
- Mobility: Feathered Air Strike
Weaknesses
- No protection from crowd control
SKILLS
Spiritual Unity
Cooldown: 8 s
slow
Every 8 seconds, Verri enters the Hunting state and assists Pharsa on her next attack against an enemy hero, dealing 8% extra Magic Damage equal to the target's Max HP (+1% for every 200 Magic Power owned) and slowing them by 60% for 1 second.
Curse of Crow
Cooldown: 8–6 s by level
stun
Pharsa unleashes a blast of magic at the target location, dealing 300–425 (+120% MP) magic damage to enemies hit and marking them for 4 seconds.
Pharsa's subsequent attack against marked enemies will consume the mark and stun them for 1 second.
Energy Impact
Cooldown: 5 s
Pharsa releases magic energy in the target direction, dealing 475–700 (+145% MP) magic damage to enemies hit.
Feathered Air Strike
Cooldown: 36 / 33 / 30 s by level
Passive: Each level up of this skill reduces the Spiritual Unity's interval by 1 second.
Active: Pharsa takes flight for 8 seconds and bombards the target location, dealing 530–870 (+160% MP) magic damage to enemies within the area. This skill can be cast up to 4 times within the duration.
WHO COUNTERS PHARSA
Pick them when the enemy has Pharsa · score is their advantage
Hanzo10.9
She cannot move during Feathered Air Strike — you appear from stealth and delete her mid-channel.
Natalia9.2
She cannot move during Feathered Air Strike — you appear from stealth and delete her mid-channel.
Kagura9.2
Your burst deletes Pharsa before they can respond. You simply walk out of what Pharsa needs to finish casting.
Gusion9.1
You punish Pharsa in the animation they have to commit to. Your burst deletes Pharsa before they can respond.
Helcurt9.1
She cannot move during Feathered Air Strike — you appear from stealth and delete her mid-channel.
WHO PHARSA COUNTERS
Pick Pharsa into them
Aulus10.1
You poke him down from outside his reach and punish every approach.
Bruno9.9
They have no way to answer damage that arrives from that far away.
Melissa9.2
They have no way to answer damage that arrives from that far away.
Lolita8.2
They have no way to answer damage that arrives from that far away.
Baxia8.0
They have no way to answer damage that arrives from that far away.
BEST TEAMMATES
HOW TO PLAY PHARSA
Positioning is everything. Find a safe spot behind thick walls or your tank before using your Ultimate (Feathered Air Strike). Use your bird form (Wings by Wings) to quickly rotate between lanes, escape ganks, or reposition mid-fight. Remember that your Ultimate ignores Lolita's shield because it strikes from above.
HOW TO PLAY AGAINST PHARSA
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- If Pharsa uses Wings by Wings immediately when Verri is flying towards the target, neither damage nor effect is applied to the target while the passive still goes on cooldown.
- Verri is also unsighted if Pharsa is concealed.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Affected enemies are revealed.
- The subsequent attack in the description only consider the following: Pharsa's basic attack Spiritual Unity Energy Impact Feathered Air Strike
- Pharsa can cast any other abilities, battle spells and equipments, except for Wings by Wings and Recall without canceling this ability.
