AT A GLANCE
Strengths
- High mobility: several dashes
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Dagger Specialist
healing
Each skill cast adds a rune to Gusion's dagger (stacks up to 4 times). Each stack enhances Gusion's next Basic Attack to deal additional damage equal to 3% of the target's max HP and restore 50 (+25% MP) HP to himself.
Sword Spike
Cooldown: 9–6 s by level
blinkcannot be interrupted
Gusion throws a dagger in the target direction, dealing 200–300 (+50% MP) magic damage to the first enemy hit and marking them.
Use Again}: Gusion moves behind the marked enemy, dealing 200–300 (+100% MP) magic damage to them. This skill cannot be interrupted while Gusion is moving behind the marked enemy.
Shadowblade Slaughter
Cooldown: 11–9 s by level
slow
Gusion throws a volley of [five] daggers in the target direction, each dealing 110–210 (+50% MP) magic damage to enemies hit and slowing them by 6% for 2 seconds (when hit by multiple daggers, the slow effect can stack up to 30%).
Use Again: Gusion recalls the daggers, each dealing 65–115 (+40% MP) magic damage to enemies in its path.
Incandescence
Cooldown: 28 / 24 / 20 s by level
dash
Gusion dashes to the target location, resetting the cooldown of Sword Spike and Shadowblade Slaughter. If Shadowblade Slaugther was cast once before the reset, Gusion can throw another five daggers on his next Shadowblade Slaughter, and recall a total of ten daggers afterward.
Use Again: Gusion dashes a short distance in the target location.
WHO COUNTERS GUSION
Pick them when the enemy has Gusion · score is their advantage
Roger9.4
You out-duel him in the jungle and he cannot burst through the wolf form before you close.
Lolita9.3
Guardian's Reflection blocks Sword Spike, and without the dagger landing he has no way to rush in — the largest measured edge against him.
Ruby9.0
Don't Run, Wolf King! knocks him out of the combo mid-flight, and with a 7-second cooldown the threat never leaves him alone.
Gloo8.3
You stick to him through every dash and he cannot shake you off before the daggers run out.
Khufra8.2
Anti-dash lockdown is exactly what their kit cannot play around.
WHO GUSION COUNTERS
Pick Gusion into them
Faramis11.5
You punish Faramis in the animation they have to commit to. Your burst deletes Faramis before they can respond.
Yve11.0
You punish Yve in the animation they have to commit to. Your burst deletes Yve before they can respond.
Valentina10.4
Copying your ultimate gives her almost nothing, and your burst removes her outright.
Aamon9.6
He out-bursts him in the jungle and reaches him before the camouflage matters.
Natan9.2
Their only escape is the clone swap — once it is spent, your combo lands in full.
BEST TEAMMATES
HOW TO PLAY GUSION
Precision is key; landing your first skill (dagger mark) is essential to engage. Use your Ultimate to refresh the cooldowns of your first two skills for a double-burst combo, and use the second dash of your Ultimate to escape after a kill.
HOW TO PLAY AGAINST GUSION
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- When Gusion gains a rune, his Basic Attack will be converted into Magic Basic Attack, dealing Magic Damage. But cannot critically strike.
- This skill cannot be interrupted.
- The second cast of Sword Spike has a limited range at an unknown distance. Hence, the player cannot use this skill again if Gusion is too far away from the marked target.
- This skill can be used again within 4 seconds. The second cast of Sword Spike does not cost mana, however.
- Gusion is not immune to crowd control during the dash of the second cast.
- Cooldown starts when the duration of Shadowblade Slaughter ends.
- Cooldown starts after the first cast of Incandescence.
- Incandescence be used again within 8 seconds after the initial cast.
