All heroes

Natan

Натан
MarksmanGold
WIN RATE
50.7%
PICK RATE
0.25%
BAN RATE
0.2%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Hard control: Interference! (stun)
  • Mobility: Entropy?
Weaknesses
  • No protection from crowd control

SKILLS

WHO COUNTERS NATAN

Pick them when the enemy has Natan · score is their advantage
Wanwan10.5
You never stand in a straight line for his bouncing attacks and you out-mobility him completely.
Lunox10.5
She dodges the commitment entirely and punishes them for it.
Point-and-click lockdown ignores mobility and the burst finishes it.
He closes the gap and tears them apart at the range where they are helpless.
Yin9.7
He is caught alone and the isolated duel is exactly what your kit is for.

WHO NATAN COUNTERS

Pick Natan into them
Sun11.0
Bouncing attacks clear the clones and hit the real Sun at the same time.
Gloo10.5
His hybrid damage goes through the defensive stacking that Gloo relies on.
Hybrid damage goes through both her armour and her magic defence, and the bounces keep chipping the shields off.
His anti-heal doesn't stop you, but his mobility can be annoying.
His poke damage out-ranges you in the laning phase.

BEST TEAMMATES

Gloo
Win often together: +4.4% win rate in ranked statistics.
Joy
Win often together: +4.4% win rate in ranked statistics.
Sun
Win often together: +3.9% win rate in ranked statistics.

HOW TO PLAY NATAN

Late-game magic DPS monster. Positioning is key. Build magic penetration.

HOW TO PLAY AGAINST NATAN

  1. No protection from control — a stun before the engage wins the duel.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Theory of Everything
  • Natan's basic attacks only benefit 80% of Natan's Physical and Magic Lifesteal.
  • Damage is decreased by 50% for Demon Hunter Sword-Unique Passive Devour when equipped.
Superposition
  • Superposition only benefits 50% of Natan's Physical and Magic Lifesteal.
Interference!
  • Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
  • Interference! only benefits 50% of Natan's Physical and Magic Lifesteal.
Entropy?
  • Cooldown starts after ending the ultimate.
  • The reverse-clone starts at 6 unit away from Natan, face the same facing angle. The link turns red at 10 unit and breaks at 13 unit.
  • Sub-ability of Entropy? is not affected by cooldown reduction.