AT A GLANCE
Strengths
- Hard control: Interference! (stun)
- Mobility: Entropy?
Weaknesses
- No protection from crowd control
SKILLS
Theory of Everything
Natan gains a stack of Entanglement each time he or his Reverse-Clone hits an enemy with a skill (up to 6 stacks). Each stack lasts 2.5 seconds and grants 7.5% extra Attack Speed and 5% Movement Speed.
Natan's Basic Attacks projectiles will return to Natan after reaching the maximum range, dealing an extra 30 (+50% PA, +60% MP) magic damage to enemies along the way (inherits 60% of Natan's attack effects). Hitting an enemy refreshes Entanglement's duration.
Superposition
Cooldown: 8–5 s by level
Natan shoots a dense mass of energy, dealing 225–400 (+100% PA, +120% MP) magic damage to enemies along its path.
Interference!
Cooldown: 12–10 s by level
knockbackstun
Natan launches a Gravitational Attractor which carries enemies on contact along the path and deals 150–300 (+50% PA, +60% MP) magic damage to them.
The attractor explodes upon reaching the end, knocking back nearby enemies, stunning them for 0.1 second, and dealing 30–55 (+10% PA, +12% MP) magic damage to them.
Entropy?
Cooldown: 24 / 20 / 16 s by level
blink
Natan summons a Reverse-Clone at a target location 6 units away that lasts 10s, inherits 35% / 37.5% / 40% of his attack attributes (and 35% of Natan's attack effects), and will copy his moves and attacks in reverse.
Use Again: Natan switches places with the Reverse-Clone. [Cooldown: 12 seconds.]
Each cast reduces other skills' remaining cooldowns by 50%. The Reverse-Clone will disappear if Natan is too far away.
WHO COUNTERS NATAN
Pick them when the enemy has Natan · score is their advantage
Wanwan10.5
You never stand in a straight line for his bouncing attacks and you out-mobility him completely.
Lunox10.5
She dodges the commitment entirely and punishes them for it.
Cyclops10.5
Point-and-click lockdown ignores mobility and the burst finishes it.
Roger9.9
He closes the gap and tears them apart at the range where they are helpless.
Yin9.7
He is caught alone and the isolated duel is exactly what your kit is for.
WHO NATAN COUNTERS
Pick Natan into them
Sun11.0
Bouncing attacks clear the clones and hit the real Sun at the same time.
Gloo10.5
His hybrid damage goes through the defensive stacking that Gloo relies on.
Esmeralda10.2
Hybrid damage goes through both her armour and her magic defence, and the bounces keep chipping the shields off.
Baxia9.2
His anti-heal doesn't stop you, but his mobility can be annoying.
Clint8.3
His poke damage out-ranges you in the laning phase.
BEST TEAMMATES
HOW TO PLAY NATAN
Late-game magic DPS monster. Positioning is key. Build magic penetration.
HOW TO PLAY AGAINST NATAN
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Natan's basic attacks only benefit 80% of Natan's Physical and Magic Lifesteal.
- Damage is decreased by 50% for Demon Hunter Sword-Unique Passive Devour when equipped.
- Superposition only benefits 50% of Natan's Physical and Magic Lifesteal.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Interference! only benefits 50% of Natan's Physical and Magic Lifesteal.
- Cooldown starts after ending the ultimate.
- The reverse-clone starts at 6 unit away from Natan, face the same facing angle. The link turns red at 10 unit and breaks at 13 unit.
- Sub-ability of Entropy? is not affected by cooldown reduction.
