All heroes

Gloo

Глу
TankExpRoam
WIN RATE
57.2%
PICK RATE
0.53%
BAN RATE
57.5%
Last week of ranked data · all ranks

AT A GLANCE

Weaknesses
  • No dash or blink — hard to escape a dive
  • No protection from crowd control
  • No hard control of their own

SKILLS

WHO COUNTERS GLOO

Pick them when the enemy has Gloo · score is their advantage
Vexana11.5
Area damage wipes his split units the moment he divides, and the whole ultimate is wasted.
Natan10.5
His hybrid damage goes through the defensive stacking that Gloo relies on.
Moskov10.5
Fast attacks and the spear stun tear through them once he is set up.
The Nether Realm buffer keeps his team alive through the damage window they were counting on.
Alice10.5
She out-sustains his sticky pressure and drains health off him for the whole fight.

WHO GLOO COUNTERS

Pick Gloo into them
Aamon11.2
Your sustain outlasts the whole burst window and he has nothing left after it.
Yin10.3
You simply win the isolated fight he drags you into.
Selena10.1
His sustain outlasts her burst and wins the extended trade.
Lesley10.1
You stick to her through the camouflage and she cannot peel you off.
Zetian10.0
He sticks to her through the poke and she has no mobility to shake him off.

BEST TEAMMATES

Faramis
Win often together: +6.6% win rate in ranked statistics.
Alice
Win often together: +5.1% win rate in ranked statistics.
Natan
Win often together: +4.4% win rate in ranked statistics.

HOW TO PLAY GLOO

Use your first and second skill combo to immobilize enemies. When your Ultimate is active, spread your small Gloos to slow enemies, then attach to a high-priority target to redirect damage and control their movement.

HOW TO PLAY AGAINST GLOO

  1. No dashes — easy to catch with control and a dive.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Slam, Slam
  • Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
Spread, Spread
  • Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
Grab, Grab
  • Gloo lingers on the host even when the host becomes untargetable.
  • Gloo can freely use any battle spells and equipments while Mobility ones are disabled. Flicker, Arrival, Recall are disabled. Wind of Nature is not disabled but Winter Crown is disabled.
  • When Nana's Molina's Gift is triggered, Gloo will be detached. However, its cooldown will not be reduced. However, when Aurora's Pride of Ice is triggered, Gloo will remain attached and will not exit his Ultimate form.
  • When an attached enemy hero has Immortality active, Gloo will exit his ultimate and his cooldown be reduced.