All heroes

Vexana

Вексана
MageMid
WIN RATE
50.1%
PICK RATE
2.04%
BAN RATE
2.3%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Lots of hard control: airborne, fear
Weaknesses
  • No dash or blink — hard to escape a dive
  • No protection from crowd control
  • Long ultimate cooldown — 60 / 53 / 46 s by level

SKILLS

WHO COUNTERS VEXANA

Pick them when the enemy has Vexana · score is their advantage
Silence stops Deathly Grasp before it is cast, and stealth means she never sees the opener coming.
Breath of the Ocean into Rough Waves is a death sentence for a mage with no escape, and the passive heals you through her combo.
Blood Banquet drains her through the whole fight and her burst cannot break your sustain — the largest measured edge against her.
Vale8.6
Your burst deletes Vexana before they can respond. Heavy crowd control on a hero who cannot escape it.
Your burst deletes Vexana before they can respond. Heavy crowd control on a hero who cannot escape it.

WHO VEXANA COUNTERS

Pick Vexana into them
Gloo11.5
Area damage wipes his split units the moment he divides, and the whole ultimate is wasted.
Her control catches him behind the spawn and he has no escape once the chain starts.
Her control interrupts Swan Song and the Undead Knight holds the channel down.
Magic damage cuts through the physical armour he stacks.
Long-range control catches her before the sigils ever line up.

BEST TEAMMATES

Kaja
Restrained targets cannot walk out of her damage zone or dodge the follow-up.
Gloo
Win often together: +3.3% win rate in ranked statistics.
Lolita
Win often together: +2.0% win rate in ranked statistics.

HOW TO PLAY VEXANA

Your Ultimate (Eternal Guard) is a multi-purpose tool: use it for AoE knock-up, to tank towers, or to block skill-shots. Always lead with S1 (Deathly Grasp) to fear enemies, making it easier to land your S2 (Cursed Blast). In teamfights, target grouped-up enemies to trigger your passive's chain explosions. Keep your distance, as you have no mobility to escape assassins.

HOW TO PLAY AGAINST VEXANA

  1. No dashes — easy to catch with control and a dive.
  2. After the ultimate you have 46–60 seconds without it — force fights then.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Nether Touch
  • The damage from Nether Touch Vexana's basic attack applies and refreshes the debuff on nearby enemies.
Deathly Grasp
  • Fear — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
  • CC Immune and Purify makes the caster immune but does not remove the lingering terrify effect, and enemies that approach such units will be terrified.
Eternal Guard
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Vexana can't have more than one Eternal Guard; the older one will disappear once she summons another one.
  • It only benefits equipment effects and not non-attribute talents and battle spells.
  • Its attacks are neither a basic attack effect nor a skill effect but a Magic Damage effect.
  • The Guard prioritizes heroes that are in range and will only attack and chase Vexana's targets; or those attacking Vexana, it will only attack whoever Vexana is targeting if there are no heroes nearby.
  • The Guard can attack jungle creeps if no other higher priority targets are in range, but it will never deal the last hit.