AT A GLANCE
Strengths
- Mobility: Falling Starmoon
Weaknesses
- No protection from crowd control
- No hard control of their own
- Falling Starmoon is channelled — hard control interrupts it
SKILLS
Starmoon Casket
shield
Esmeralda manipulates Stardust and Frostmoon: Stardust deals Physical Damage while Frostmoon deals Magic Damage and gives the target a shield equal to 135% of Frostmoon's damage dealt. Each Basic Attack deals (+100% PA) physical damage and 100 (+75% MP) magic damage.
The damage dealt by Esmeralda ignores all shield effects and gradually converts her shield into HP.[amount/conversion rate unknown]
Frostmoon Shield
Cooldown: 8.5 s
shield
Esmeralda gains 300–750 (+150% MP) shield and 40% Movement Speed which rapidly decays over its duration for 4 seconds. Meanwhile, she gradually transforms the shields of her nearby enemies into her own shield,[amount unknown] capped at 50% of her Max HP.
Stardust Dance
Cooldown: 4.5–3.5 s by level
shield
Esmeralda waves Stardust and Frostmoon, dealing 240–440 (+60% PA) physical damage and 300–550 (+120% MP) magic damage to nearby enemies. Each time she deals damage to a hero, the cooldown of Frostmoon Shield is reduced by 1.5 seconds (damaging non-hero units grants a 0.5 seconds reduction) and the enemy's Movement Speed is reduced by 10% for 1.5 second.
Falling Starmoon
Cooldown: 32 / 28 / 24 s by level
immobilizeblink
Esmeralda coheres the power of Astrospace into her two weapons - Stardust and Frostmoon. The longer this skill is channeled, the longer the cast range.
Use Again: Esmeralda casts the Stardust at the target location, dealing 350–650 (+90% PA) physical damage, and then blinks to target location and casts Frostmoon, dealing 350–650 (+140% MP) magic damage and immobilizing enemies in the area for 1 second.
WHO COUNTERS ESMERALDA
Pick them when the enemy has Esmeralda · score is their advantage
Dyrroth10.5
He strips the shields and the execute finishes what they cannot cover.
Natan10.2
Hybrid damage goes through both her armour and her magic defence, and the bounces keep chipping the shields off.
Arlott10.0
You punish Esmeralda long before the scaling matters.
Fredrinn9.9
Her damage feeds your Crystal Energy, and the taunt holds her where the shields cannot save her.
Julian9.9
He cannot escape the chain, and the combo goes through completely.
WHO ESMERALDA COUNTERS
Pick Esmeralda into them
Lapu-Lapu11.5
You absorb his shields and win every extended fight he starts.
Phoveus11.0
She has no blink or dash to refund his cooldowns, casts while moving, and steals the shield he needs to sustain the lane.
Mathilda10.5
She absorbs the shields Mathilda's whole kit revolves around and wins the long fight.
Lolita10.5
She absorbs the shield Lolita relies on and out-sustains her in every extended trade.
Diggie10.4
Frostmoon Shield steals the shields Time Journey hands out — his ultimate ends up feeding her.
BEST TEAMMATES
HOW TO PLAY ESMERALDA
Prioritize targets with high shields, as you can absorb them to increase your own durability. Use your skills continuously to maintain your shield and movement speed buff during fights.
HOW TO PLAY AGAINST ESMERALDA
- Falling Starmoon is channelled — break it with hard control.
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Frostmoon's shield to enemies is a debuff, therefore, healing increases (e.g. "Bless" from Oracle) and healing reductions will not be applied to those, and it can also be removed by effects such as Purify.
- Frostmoon's shield for enemies can be stacked up, which is unlimited and lasts for 5 seconds. Its duration is reset by inflicting damage by Frostmoon.
- When an enemy hero and a creep are both hit, the cooldown reduction when hitting an enemy hero takes priority and they do not stack.
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
- This skill can be charged up to 1.5 seconds and can be overcharged for another 3 seconds.
- If this skill is interrupted or manually cancelled, the mana cost will be refunded.
