All heroes

Esmeralda

Эсмеральда
Mage · FighterExpJungle
WIN RATE
48.9%
PICK RATE
0.90%
BAN RATE
3.4%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Mobility: Falling Starmoon
Weaknesses
  • No protection from crowd control
  • No hard control of their own
  • Falling Starmoon is channelled — hard control interrupts it

SKILLS

WHO COUNTERS ESMERALDA

Pick them when the enemy has Esmeralda · score is their advantage
He strips the shields and the execute finishes what they cannot cover.
Natan10.2
Hybrid damage goes through both her armour and her magic defence, and the bounces keep chipping the shields off.
Arlott10.0
You punish Esmeralda long before the scaling matters.
Her damage feeds your Crystal Energy, and the taunt holds her where the shields cannot save her.
He cannot escape the chain, and the combo goes through completely.

WHO ESMERALDA COUNTERS

Pick Esmeralda into them
You absorb his shields and win every extended fight he starts.
She has no blink or dash to refund his cooldowns, casts while moving, and steals the shield he needs to sustain the lane.
She absorbs the shields Mathilda's whole kit revolves around and wins the long fight.
Lolita10.5
She absorbs the shield Lolita relies on and out-sustains her in every extended trade.
Diggie10.4
Frostmoon Shield steals the shields Time Journey hands out — his ultimate ends up feeding her.

BEST TEAMMATES

Lolita
Win often together: +6.0% win rate in ranked statistics.
Mathilda
Win often together: +4.9% win rate in ranked statistics.
Masha
Win often together: +4.6% win rate in ranked statistics.

HOW TO PLAY ESMERALDA

Prioritize targets with high shields, as you can absorb them to increase your own durability. Use your skills continuously to maintain your shield and movement speed buff during fights.

HOW TO PLAY AGAINST ESMERALDA

  1. Falling Starmoon is channelled — break it with hard control.
  2. No protection from control — a stun before the engage wins the duel.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Starmoon Casket
  • Frostmoon's shield to enemies is a debuff, therefore, healing increases (e.g. "Bless" from Oracle) and healing reductions will not be applied to those, and it can also be removed by effects such as Purify.
  • Frostmoon's shield for enemies can be stacked up, which is unlimited and lasts for 5 seconds. Its duration is reset by inflicting damage by Frostmoon.
Stardust Dance
  • When an enemy hero and a creep are both hit, the cooldown reduction when hitting an enemy hero takes priority and they do not stack.
Falling Starmoon
  • Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
  • This skill can be charged up to 1.5 seconds and can be overcharged for another 3 seconds.
  • If this skill is interrupted or manually cancelled, the mana cost will be refunded.