AT A GLANCE
Strengths
- Invulnerable during Enhanced Sword
- Stealth: Enhanced Sword
- High mobility: several dashes
SKILLS
Smith's Legacy
pulllifesteal
After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9–6 seconds cooldown (decreases with his level.
After casting any skill, his Basic Attacks within the next 5 seconds to deal 100 (+100% PA, +100% MP) magic damage and pull the target toward him. Casting another skill extends the duration.
Julian gains 15% extra Hybrid Lifesteal for 5 seconds each time he hits an enemy hero with his skills (up to 3 stacks).
Scythe
Cooldown: 10–6.5 s by level
slow
Julian hurls a flying scythe in the target direction, dealing 380–700 (+140% MP) magic damage to enemies along the way and slowing them by 30% for 1 second.
The scythe disappears upon hitting a non-minion enemy.
Sword
Cooldown: 10–6.5 s by level
blinkdash
Julian summons a flying sword and dashes in the target direction, dealing 400–540 (+80% MP) magic damage to enemies along the way.
Chain
Cooldown: 10–6.5 s by level
immobilize
Julian casts chains at the target location, dealing 300–440 (+100% MP) magic damage to enemies hit after a short delay and immobilizing them for 1.2 seconds.
Smith's Legacy
pulllifesteal
After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9–6 seconds cooldown (decreases with his level.
After casting any skill, his Basic Attacks within the next 5 seconds to deal 100 (+100% PA, +100% MP) magic damage and pull the target toward him. Casting another skill extends the duration.
Julian gains 15% extra Hybrid Lifesteal for 5 seconds each time he hits an enemy hero with his skills (up to 3 stacks).
Enhanced Scythe
Cooldown: 10–6.5 s by level
slow
Julian hurls enhanced scythes in the target direction, dealing 380–700 (+140% MP) magic damage to enemies along the way and slowing them by 50% for 1 second. Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 65–185 (+30% MP) magic damage every 0.3 seconds to nearby enemies (up to 9 times).
Enhanced Sword
Cooldown: 10–6.5 s by level
stealthuntargetableblinkdash
Julian summons a large number of flying swords and dashes in the target direction, dealing 60–100 (+20% MP) magic damage every 0.1 seconds to enemies along the way (up to 9 times). Julian's untargetable and invisible during the dash. [After a short delay, he'll reappear at the farthest end.]
Enhanced Chain
Cooldown: 10–6.5 s by level
airborneslow
Julian casts chains at the target location, dealing 40–60 (+10% MP) magic damage every 0.2 seconds to enemies hit and slowing them by 30%.
Enemies that are still in the area at the end of the skill duration will take 250–370 extra (md) and be knocked airborne for 0.8 seconds.
WHO COUNTERS JULIAN
Pick them when the enemy has Julian · score is their advantage
Natalia9.1
Silence stops the skill chain his entire kit is built on.
Guinevere8.9
The airborne chain interrupts his skill sequence before it completes.
Marcel8.3
You lock him down before the chain lands and he has no defence at all.
Masha8.3
You win the duel outright — he cannot burst through your sustain.
Atlas8.2
You lock him down before the chain lands and he has no defence at all.
WHO JULIAN COUNTERS
Pick Julian into them
Valentina10.5
Your ultimate is worthless in her hands, and you win the trade that follows.
Esmeralda9.9
He cannot escape the chain, and the combo goes through completely.
Faramis9.7
You out-value him through the early game, before the Nether Realm buffer starts swinging fights.
Odette9.4
Your burst deletes Odette before they can respond. Odette is static and dies to a committed dive.
Luo Yi9.3
Your burst deletes Luo Yi before they can respond. You simply walk out of what Luo Yi needs to finish casting.
BEST TEAMMATES
HOW TO PLAY JULIAN
Your third skill in a sequence becomes enhanced. Use Enhanced S1 for massive burst, Enhanced S2 for invincibility and escape, or Enhanced S3 for a wide area-of-effect knock-up and pull.
HOW TO PLAY AGAINST JULIAN
- Enhanced Sword grants invulnerability — wait it out.
- Keep vision up and do not walk the bushes alone.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- "Third skill" refers to the remaining unused skill, which is enhanced, not "Skill 3".
- A skill that has been casted will undergo a 5-second timer and casting second skill will reset the cooldown timer. If the timer ends after failing to cast the second or third skill, it will reset the skill(s) cooldown.
- If two different abilities are already cast and on cooldown, and the remaining ability which has not been learned is learned, such an ability will be enhanced and resets the cooldown timer of the other two abilities.
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Does not go on cooldown if being interrupted during the cast delay.
