AT A GLANCE
Strengths
- Primal Pact removes control
- Percent-health or true damage that threatens tanks
- High mobility: several dashes
SKILLS
Primal Pact
removes control
Bear's Blessing: Masha has 3 HP Bars, each inheriting 50% of her Equipment HP bonuses. When an HP bar is depleted, she removes control effects and blocks damage once. She gains Feral by dealing damage to enemy heroes or creeps. Feral converts into HP after leaving combat.
Power of Wildness: After Masha's skills deal damage to an enemy hero, she leaves Wound in a random direction. Her Basic Attacks can break the Wound and cause her to enter the Feral state.
Feral: Masha gains 15 (+1 per level)% Resilience, Attack Speed, and Movement Speed. Her next 3 Basic Attacks become fan-shaped claw strikes, dealing 3 (+1% extra PA, +0.3 per level)% of target Max HP extra (pd) to enemies in the area (extra damage does not apply to Turrets) and recovering 4 (+0.4 per level)% (hp). It lasts 3 seconds.
Breaking a Wound again during the Feral state will refresh its duration. Up to 6 claw strikes can be stored.
Feral Swipe
Cooldown: 8–6 s by level
slow
Masha releases energy foward, dealing 250–450 (+70% PA) physical damage to enemies in its path.
If an enemy hero is hit, they are slowed by 50% for 1 second.
Claw Strike
Cooldown: 9–7 s by level
dash
Masha dashes in the target direction, dealing 120–240 (+80% extra PA) physical damage.
Whenever an HP bar is depleted, the cooldown of Claw Strike resets.
Savage Maul
Cooldown: 42 / 38 / 34 s by level
knockbackstun
Masha charges toward an enemy hero, dealing 300–600 (+50% extra HP) physical damage and stunning them for 1 second while knocking back nearby enemies.
WHO COUNTERS MASHA
Pick them when the enemy has Masha · score is their advantage
Wanwan10.5
Percent-health damage tears through health bars faster than she can restore them.
Uranus10.5
Long fights are exactly what he wants — they run out of damage before he runs out of health.
Marcel10.5
Percent-health damage tears through health bars faster than she can restore them.
Estes10.5
Team healing undoes everything she grinds down, and she cannot burst through it.
Thamuz10.3
True damage from Lava Energy burns through her health bars faster than she can trade them.
WHO MASHA COUNTERS
Pick Masha into them
Yu Zhong11.3
Three health bars outlast his lifesteal and you out-duel him in the side lane he has to hold.
Valentina11.1
You simply walk out of what Valentina needs to finish casting. You are slippery enough to make Valentina's burst miss.
Guinevere10.3
Three health bars survive the airborne combo and she closes after it.
Cici10.0
She is good at kiting, but your speed boost can match hers; disarm her to stop her Yo-Yo pokes.
Yve9.9
Your pick wins this matchup — mechanics favour you, though ranked data narrows the gap.
BEST TEAMMATES
HOW TO PLAY MASHA
Masha has 3 HP bars: whenever one breaks she removes control effects, blocks one hit and resets Claw Strike's cooldown. Her skills leave a Wound — breaking it with a Basic Attack from that direction puts her into the Feral state. Claw Strike is the dash to get in; Savage Maul charges an enemy hero, stunning them for 1 second and knocking nearby enemies back.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
