AT A GLANCE
Strengths
- Control immunity during Violet Requiem
- Stealth: Spatial Migration
- Lots of hard control: airborne, stun
SKILLS
Super Magic
airbornehealing
Guinevere deals 25% extra damage to airborne enemies.
Guinevere deals (+80% PA, +60% MP) magic damage with her Basic Attacks and accumulates Super Magic each time she deals damage. When she's fully charged, her next Basic Attack becomes guided, dealing 80 (+100% PA, +90% MP) magic damage on hit and restoring 80 (+8% lost HP) HP. Enemies hit by Guinevere's enhanced Basic Attack, Energy Wave, or Spatial Migration are marked for 5 seconds. Those with 3 marks will be knocked airborne when hit by her Violet Requiem.
Energy Wave
Cooldown: 4 s
slow
Guinevere releases an energy orb in the target direction, dealing 300–525 (+125% MP) magic damage to the first enemy hit and slowing them by 25% for 1.2 seconds.
Successfully hitting an enemy reduces all her skill cooldowns by 1 second.
Spatial Migration
Cooldown: 17–14 s by level
airbornestunstealthblinkleap
Guinevere leaps to the target location, dealing 250–400 (+80% MP) magic damage [,stunning enemies within it for 1 second]. Enemy heroes and Creeps hit will be knocked airborne for 1 second and take 125–200 (+50% MP) additional Magic Damage.
After cast, Guinevere can reactivate the skill in 5 seconds to blink toward the target direction [while invisible for 0.5 seconds] and leave an illusion behind. If the illusion takes damage, it restores Super Magic for Guinevere and will explode in 1.5 seconds, dealing 100 (+30% MP) magic damage to nearby enemies.
Violet Requiem
Cooldown: 52 / 46 / 40 s by level
airbornecontrol immunity
Guinevere creates a force field around her [for 2 seconds], attacking nearby enemies 11 times within 2 seconds, dealing 880–1320 (+385% MP) magic damage in total. If the enemy hit is already airborne, they will be knocked airborne again, up to 8 additional times. Guinevere is immune to Crowd Control while casting this skill.
WHO COUNTERS GUINEVERE
Pick them when the enemy has Guinevere · score is their advantage
Masha10.3
Three health bars survive the airborne combo and she closes after it.
Diggie9.9
His cleanse removes the airborne her whole combo depends on.
Khufra9.7
Control immunity or a knockback stops her jump before the combo starts.
Akai9.0
Heavy Spin holds them through their own invincibility and pushes them out of every fight.
Dyrroth8.9
Armour reduction and anti-heal remove everything his survival depends on.
WHO GUINEVERE COUNTERS
Pick Guinevere into them
Valentina10.3
Single-target lockdown takes away the mobility Valentina lives on.
Bruno10.1
She jumps them out of position and the airborne chain finishes it.
Cici9.7
Single-target lockdown takes away the mobility Cici lives on.
Natan9.7
She jumps them out of position and the airborne chain finishes it.
Karrie9.3
She jumps Karrie out of position before the true damage ramps up.
BEST TEAMMATES
HOW TO PLAY GUINEVERE
Landing your second skill (knock-up) is crucial; use your Ultimate immediately after to extend the crowd control. If you miss your jump, use the second phase of the skill to escape quickly.
HOW TO PLAY AGAINST GUINEVERE
- Do not waste crowd control during Violet Requiem — it does not land then.
- Keep vision up and do not walk the bushes alone.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Damage increase only applies to Guinevere's skills and basic attack.
- Guinevere accumulates 34 Super Magic from basic attacks.
- Enhanced Basic Attack range is 4 units.
- The enhanced basic attack will slightly knock back enemies if they're airborne.
- The initial Airborne duration of the Mark lasts for 0.4 seconds.
- Guinevere accumulates 34 Super Magic each time she deals damage.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Guinevere accumulates 34 Super Magic each time she deals damage.
- The skill range is 5.3 units far. Phase 2 of Spatial Migration does not accumulate Super Magic.
- Guinevere will not be affected by Immobilize and Stun if the skill is already casted.
- Guinevere can land much further than she is supposed to by using Flicker.
- The illusion does not restore Super Magic for Guinevere when struck by turrets.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Guinevere accumulates 10 Super Magic each time she deals damage.
- Each airborne hits lasts for 0.44 seconds.
- Each attack lands every 0.1818... seconds meaning the final total damage outcome is a bit lower than described.
