All heroes

Guinevere

Гвиневра
Fighter · MageExpJungle
WIN RATE
50.8%
PICK RATE
1.13%
BAN RATE
13.5%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Control immunity during Violet Requiem
  • Stealth: Spatial Migration
  • Lots of hard control: airborne, stun

SKILLS

WHO COUNTERS GUINEVERE

Pick them when the enemy has Guinevere · score is their advantage
Masha10.3
Three health bars survive the airborne combo and she closes after it.
His cleanse removes the airborne her whole combo depends on.
Control immunity or a knockback stops her jump before the combo starts.
Akai9.0
Heavy Spin holds them through their own invincibility and pushes them out of every fight.
Armour reduction and anti-heal remove everything his survival depends on.

WHO GUINEVERE COUNTERS

Pick Guinevere into them
Single-target lockdown takes away the mobility Valentina lives on.
Bruno10.1
She jumps them out of position and the airborne chain finishes it.
Cici9.7
Single-target lockdown takes away the mobility Cici lives on.
She jumps them out of position and the airborne chain finishes it.
She jumps Karrie out of position before the true damage ramps up.

BEST TEAMMATES

Yve
Win often together: +5.3% win rate in ranked statistics.
Diggie
Win often together: +3.3% win rate in ranked statistics.
Aulus
Win often together: +3.3% win rate in ranked statistics.

HOW TO PLAY GUINEVERE

Landing your second skill (knock-up) is crucial; use your Ultimate immediately after to extend the crowd control. If you miss your jump, use the second phase of the skill to escape quickly.

HOW TO PLAY AGAINST GUINEVERE

  1. Do not waste crowd control during Violet Requiem — it does not land then.
  2. Keep vision up and do not walk the bushes alone.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Super Magic
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Damage increase only applies to Guinevere's skills and basic attack.
  • Guinevere accumulates 34 Super Magic from basic attacks.
  • Enhanced Basic Attack range is 4 units.
  • The enhanced basic attack will slightly knock back enemies if they're airborne.
  • The initial Airborne duration of the Mark lasts for 0.4 seconds.
Energy Wave
  • Guinevere accumulates 34 Super Magic each time she deals damage.
Spatial Migration
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
  • Guinevere accumulates 34 Super Magic each time she deals damage.
  • The skill range is 5.3 units far. Phase 2 of Spatial Migration does not accumulate Super Magic.
  • Guinevere will not be affected by Immobilize and Stun if the skill is already casted.
  • Guinevere can land much further than she is supposed to by using Flicker.
  • The illusion does not restore Super Magic for Guinevere when struck by turrets.
Violet Requiem
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Guinevere accumulates 10 Super Magic each time she deals damage.
  • Each airborne hits lasts for 0.44 seconds.
  • Each attack lands every 0.1818... seconds meaning the final total damage outcome is a bit lower than described.