AT A GLANCE
Strengths
- Heavy Spin removes control
- Hard control: Headbutt (airborne)
SKILLS
Tai Chi
shield
Akai gains a 25 (+5% max HP) shield for 4 seconds on each skill cast and can marks enemy heroes and Creeps hit by his skills.
Akai's Basic Attacks deal 25 (+5% max HP) extra Physical Damage to mark enemies.
Headbutt
Cooldown: 13–10 s by level
airborneblink
Akai charges in the target direction, dealing 300–400 (+50% PA) physical damage to enemies along the away. If Akai hits an enemy hero during this process, he'll knocks them airborne for 0.5 seconds and be able to roll in the Joystick's direction once.
Akai can cast Headbutt during Heavy Spin to quickly adjust his position.
Body Slam
Cooldown: 7–5.5 s by level
slow
Akai smashes the ground with his body, dealing 270–420 (+6% max HP) physical damage to nearby enemies and slowing them by 45% for 2 seconds.
Heavy Spin
Cooldown: 40 / 36 / 32 s by level
knockbackremoves control
Akai removes all debuffs on him and spins for 4 seconds, gaining Slow Immunity while continuously dealing 200–450 (+100% extra PA) physical damage to nearby enemies and knocking them back. Enemies heroes knocked back will knock back other heroes they collide with during the process.
Akai also gradually increases his Movement Speed to 70% over the duration. This skill can only be interrupted by Suppression and Morph effects.
WHO COUNTERS AKAI
Pick them when the enemy has Akai · score is their advantage
Diggie10.1
Built-in cleanse or control immunity walks straight out of Heavy Spin.
Alice10.1
You out-tank him in the jungle and his spin does nothing to your durability.
Marcel10.0
You out-range him and never stand where the spin can reach.
Cecilion9.7
You out-range him and never stand where the spin can reach.
Gloo8.2
You out-tank him in the jungle and his spin does nothing to your durability.
WHO AKAI COUNTERS
Pick Akai into them
Alucard11.0
Heavy Spin holds them through their own invincibility and pushes them out of every fight.
Silvanna10.4
Heavy Spin holds them through their own invincibility and pushes them out of every fight.
Fanny10.3
Your pick wins this matchup — mechanics favour you, though ranked data narrows the gap.
Harith10.1
Hard control beats his passive — soft slows do nothing, but a full lock ends him.
Aulus10.0
Aulus, Charge! only grants control immunity after 2 seconds, and high-level control in that window stops it — your airborne catches him before the Enraged state starts.
BEST TEAMMATES
HOW TO PLAY AKAI
Use Heavy Spin to pin enemies against walls. Use your skills to trigger shields and absorb damage while disrupting the enemy formation.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- The duration and absorption of the shield are refreshed upon skill casting, but they cannot be stacked.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Despite its description, Headbutt's "charge" is technically a blink.
- When canceling this skill, it does not trigger Tai Chi, but it does count as casting a skill for passives (such "Thunderbolt" from Thunder Belt).
- Akai can use Heavy Spin again to cancel it 0.5 seconds after the first cast.
- Heavy Spin damage is reduced to 50% when hitting the same target.
- This skill also stuns enemies on each collision.how long?
- Entering or leaving Yin's My Turn cancel this ability.
