AT A GLANCE
Strengths
- Hard control: Lantern Flare (airborne)
- Mobility: Crimson Beacon
Weaknesses
- No protection from crowd control
- Long ultimate cooldown — 60 / 55 / 50 s by level
SKILLS
Crimson Butterflies
Every time Zhuxin channels Lantern Flare, she converts the Mana spent into up to 15 Crimson Butterflies to follow her Spirit Lantern. After Zhuxin stops channeling Lantern Flare, the Crimson Butterflies will gradually disappear, each restoring 3% of her Max Mana.
Zhuxin has a naturally high base Max Mana, but it doesn't scale with her level.
Fluttering Grace
Cooldown: 12–10 s by level
slow
Zhuxin deals 150–210 (+30% MP) magic damage to all enemies in a fan-shaped area and applies 1 stack(s) of Soul Snare. Zhuxin also slows all enemy heroes hit by 20%–40% and gains 20%–40% of extra Movement Speed herself for 1.5 seconds.
Lantern Flare
Cooldown: 0.5 s
airbornepull
Hold: Zhuxin can move the Spirit Lantern with the skill button, dealing 35–80 (+30% MP) magic damage to all enemies within range every 0.33 seconds (Magic Power increases to 60% against Minions) and applying Soul Snare to enemy heroes hit. Each time (wether it hits a unit or not) consuming 90 Mana. When an enemy hero has 10 stacks of Soul Snare, the Crimson Butterflies will capture them, pulling them airborne for 1 second.
Release: Throws all captured enemies to the target location, dealing 200–400 (+150% MP) magic damage + 10%-15% of target's Max HP to all enemies in the area. (If an enemy takes damage multiple times, subsequent damage taken will be reduced by 80%.)
After a target is captured, Soul Snare cannot stack on them again for 4s. During this time, this skill deals 15% increased damage to that target.
Crimson Beacon
Cooldown: 60 / 55 / 50 s by level
shieldblink
Zhuxin blinks to the target location while gaining a 400–700 (+100% MP) shield. While flying, she creates a field around her for 6 seconds. The field deals 30–45 (+10% MP) magic damage and applies 1 stack of Soul Snare to enemies every 0.5 seconds.
WHO COUNTERS ZHUXIN
Pick them when the enemy has Zhuxin · score is their advantage
Valentina11.5
Your burst deletes Zhuxin before they can respond. You simply walk out of what Zhuxin needs to finish casting.
Hayabusa11.5
Quad Shadow leaves Lantern Flare and the Crimson Beacon field instantly — she never holds you long enough to do damage.
Fanny11.3
Cables pick the angle and leave before she can pull you, so her whole front-to-back plan never applies.
Selena10.8
Your burst deletes Zhuxin before they can respond. You simply walk out of what Zhuxin needs to finish casting.
Valir10.5
Knockback breaks the pull and your ultimate clears the control she opens with.
WHO ZHUXIN COUNTERS
Pick Zhuxin into them
Leomord10.5
You out-range him and chip him down before he ever charges Momentum.
Hylos10.4
You out-range him and wear him down from a distance he cannot cross.
Gloo9.6
Your area damage clears the split forms faster than he can use them.
Lolita9.5
Her area damage ignores a shield that only blocks what it faces.
Johnson8.8
Close matchup — your area damage punishes how Johnson makes the team clump up, but Johnson answers with displacement.
BEST TEAMMATES
HOW TO PLAY ZHUXIN
Mana management is crucial. Hold Lantern Flare to steer the lantern and keep damage on enemies — spent mana turns into butterflies that refund it after you stop. Fluttering Grace slows heroes in a cone and speeds you up. Crimson Beacon blinks you in with a shield and creates a damaging field around you while you fly for 6 seconds. Beware of hard control that interrupts the lantern.
HOW TO PLAY AGAINST ZHUXIN
- No protection from control — a stun before the engage wins the duel.
- After the ultimate you have 50–60 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Crimson Butterflies can only stack up on heroes and summoned units that are simultaneously applied with Soul Snare stacks from the Lantern Flare skill,
- Crimson Butterflies stacks start to decay in approximately less than a second once Lantern Flare was released and gradually decays for every & approx;0.33 seconds.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Soul Snare lasts for 4 seconds.
- If Zhuxin fails to release the skill, airborne enemies will be thrown to the same location from which they were knocked airborne.
