All heroes

Zhuxin

Чжусинь
MageMid
WIN RATE
47.6%
PICK RATE
0.11%
BAN RATE
0.9%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Hard control: Lantern Flare (airborne)
  • Mobility: Crimson Beacon
Weaknesses
  • No protection from crowd control
  • Long ultimate cooldown — 60 / 55 / 50 s by level

SKILLS

WHO COUNTERS ZHUXIN

Pick them when the enemy has Zhuxin · score is their advantage
Your burst deletes Zhuxin before they can respond. You simply walk out of what Zhuxin needs to finish casting.
Quad Shadow leaves Lantern Flare and the Crimson Beacon field instantly — she never holds you long enough to do damage.
Fanny11.3
Cables pick the angle and leave before she can pull you, so her whole front-to-back plan never applies.
Selena10.8
Your burst deletes Zhuxin before they can respond. You simply walk out of what Zhuxin needs to finish casting.
Valir10.5
Knockback breaks the pull and your ultimate clears the control she opens with.

WHO ZHUXIN COUNTERS

Pick Zhuxin into them
You out-range him and chip him down before he ever charges Momentum.
Hylos10.4
You out-range him and wear him down from a distance he cannot cross.
Gloo9.6
Your area damage clears the split forms faster than he can use them.
Her area damage ignores a shield that only blocks what it faces.
Close matchup — your area damage punishes how Johnson makes the team clump up, but Johnson answers with displacement.

BEST TEAMMATES

Atlas
He gathers them into the Crimson Beacon field where the damage ticks on everyone.
Lolita
Win often together: +7.9% win rate in ranked statistics.
Marcel
Win often together: +5.4% win rate in ranked statistics.

HOW TO PLAY ZHUXIN

Mana management is crucial. Hold Lantern Flare to steer the lantern and keep damage on enemies — spent mana turns into butterflies that refund it after you stop. Fluttering Grace slows heroes in a cone and speeds you up. Crimson Beacon blinks you in with a shield and creates a damaging field around you while you fly for 6 seconds. Beware of hard control that interrupts the lantern.

HOW TO PLAY AGAINST ZHUXIN

  1. No protection from control — a stun before the engage wins the duel.
  2. After the ultimate you have 50–60 seconds without it — force fights then.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Crimson Butterflies
  • Crimson Butterflies can only stack up on heroes and summoned units that are simultaneously applied with Soul Snare stacks from the Lantern Flare skill,
  • Crimson Butterflies stacks start to decay in approximately less than a second once Lantern Flare was released and gradually decays for every & approx;0.33 seconds.
Lantern Flare
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Soul Snare lasts for 4 seconds.
  • If Zhuxin fails to release the skill, airborne enemies will be thrown to the same location from which they were knocked airborne.