AT A GLANCE
Strengths
- Mobility: Ninjutsu: Quad Shadow
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Ninjutsu: Trace of Shadow
Hayabusa's attacks apply a stack of Shadow Mark on hit (up to 4 stacks). Each stack lasts 6 seconds and increases Hayabusa's damage to the enemy by 5%.
Ninjutsu: Phantom Shuriken
Cooldown: 4 s
slowlifesteal
Hayabusa throws three returning shurikens in the target direction, each dealing 150–250 (+70% extra PA) physical damage to enemies hit and slowing them by 35% for 2 seconds. Enemies hit by multiple shurikens take only 30% of the damage after the first hit. Hayabusa restores 10 energy for each non-Minion enemy hit.
Passive: Hayabusa permanently gains 3%–18% Spell Vamp.
Ninjutsu: Quad Shadow
Cooldown: 20–16 s by level
slowblinkdashteleport
Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing 130–180 (+30% extra PA) physical damage and slowing them by 40% for 2 seconds. Hayabusa will immediately stop if he hits an enemy hero during the dash.
Use Again: Hayabusa teleports to a phantom's location and reduces the cooldown of Ninjutsu: Phantom Shuriken by 1 second. If the phantom is attached to an enemy hero, he also deals 130–180 (+30% extra PA) physical damage to the enemy.
Ougi: Shadow Kill
Cooldown: 50 s
Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each dealing 140 (+75% extra PA) physical damage.
The attacks prioritize enemies with Shadow Mark and each will consume a mark to deal 45–85 (+20% extra PA) extra Physical Damage. Does not apply Shadow Mark.
WHO COUNTERS HAYABUSA
Pick them when the enemy has Hayabusa · score is their advantage
Sun9.2
Your clones scatter his single-target ultimate and it does almost nothing.
Khufra9.2
You block the teleport between his shadows and he is stranded mid-combo.
Minsitthar9.2
You block the teleport between his shadows and he is stranded mid-combo.
Marcel8.3
You lock him down the moment he commits and he cannot shadow out of it.
Lolita8.3
You lock him down the moment he commits and he cannot shadow out of it.
WHO HAYABUSA COUNTERS
Pick Hayabusa into them
Zhuxin11.5
Quad Shadow leaves Lantern Flare and the Crimson Beacon field instantly — she never holds you long enough to do damage.
Luo Yi10.2
She is frail with no dash — reach her once and she dies; the visible cast also tells you when the flank is coming.
Bruno9.8
Shadows put you on him instantly and take you back out before he can retaliate.
Kaja9.6
A dash gets you out of the circle during the 0.5s before it locks.
Yve9.4
Shadows carry you past the zone and she has no escape once you land on her.
BEST TEAMMATES
HOW TO PLAY HAYABUSA
Use your second skill to set up shadows before engaging; you can teleport back to safety at any time. Target isolated enemies with your Ultimate to ensure all strikes hit one person for maximum damage.
HOW TO PLAY AGAINST HAYABUSA
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Hayabusa's basic attacks and non-ultimate skills can only apply Shadow Marks.
- The shadow that attached to the target can be removed with any CC Removal sources.
- Despite the very fast animation, Khufra's Bouncing Ball can block the dash towards each shadow.
- When the target becomes untargetable or moves a certain distance away from Hayabusa and no other valid targets are nearby, Hayabusa loses untargetability prematurely and wastes the remaining attacks.
- Hayabusa continuously moves side-to-side of the target and can freely cast Battle Spells.
- Despite not having Mobility tag, this ability is disabled in Minsitthar's King's Calling.
