All heroes

Tigreal

Тигрил
TankRoam
WIN RATE
45.8%
PICK RATE
2.36%
BAN RATE
13.2%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Lots of hard control: airborne, stun
  • Mobility: Sacred Hammer
Weaknesses
  • No protection from crowd control
  • Implosion is channelled — control interrupts its first half

SKILLS

WHO COUNTERS TIGREAL

Pick them when the enemy has Tigreal · score is their advantage
Alice10.2
She drains the whole team through his engage and comes out of it healthier than she went in.
Percent-health damage cuts straight through Tigreal's health pool. You answer the engage Tigreal needs to start the fight.
True damage from max health makes every defensive item on him worthless.
He has to walk at her through the whole zone before he can chain anyone.
Her shield turns off their control entirely, and without it they have no way to stop her.

WHO TIGREAL COUNTERS

Pick Tigreal into them
Layla10.5
You lock her in place long enough for the whole team to collapse on her.
Franco10.5
You cancel the hook with your own engage and punish him for missing it.
Estes10.3
His team has to stand together for the heals, which is exactly what your engage punishes.
You lock him the moment he flips someone and he has nothing to escape with.
No way out of the chain, and nothing in the kit answers a long stun.

BEST TEAMMATES

Odette
Implosion drags them together and Swan Song hits every one of them for the full channel.
Pharsa
The chain groups them up exactly where the air strike is about to land.
Luo Yi
Her sigils pull the clumped team together right as the chain lands.

HOW TO PLAY TIGREAL

You are the ultimate crowd control initiator. Use Flicker + Ultimate (Implosion) to catch the enemy backline by surprise. Always use your S2 (Sacred Hammer) to push enemies into your team or away from your carries. Beware of heroes with instant interrupts (like Ruby, Valir, or Diggie) who can cancel your Ultimate's channeling before the pull happens.

HOW TO PLAY AGAINST TIGREAL

  1. Interrupt Implosion in the first half of the channel — after that only suppression stops it.
  2. No protection from control — a stun before the engage wins the duel.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Fearless
  • Fearless stacks will completely deplete 6 seconds after Tigreal is unable to maintain it.
  • Fully gain stacks from Lord and Turtle damage but not Altar.
  • Only gain stack from Implosion after the pull step.
Attack Wave
  • The wave travel at the same speed with his Sacred Hammer. It is possible for a unit to be hit by multiple waves.
Sacred Hammer
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Cooldown starts when the skill is first cast.
  • Tigreal can blink by using the battle spell, Flicker, during this skill.
  • The knockback will control enemies for the full duration if they do not use CC immune. If an enemy is hit by the end of this ability, they will be briefly knockbacked and stunned in position instead. Which means the total duration can be reduced by resilience if stunned.
  • Death removes the second phase.
Implosion
  • Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
  • This skill cannot be interrupted.
  • Tigreal can blink by using the battle spell, Flicker, during this skill.
  • The skill executes in 3 steps. Delay step. Tigreal applies a weak pull which doesn't count as knockback. It now applies stun, and it goes into cooldown if cancelled. Pull step. Tigreal pulls enemies towards him. It doesn't stun yet, but it immobilizes. When ultimate is cancelled in this step, it goes into cooldown. Stun. Tigreal stuns his enemies for 2s while dealing damage.
  • Can pull through obstacles. If the enemy does not pass by the obstacle, they will be displaced next to Tigreal at the time of stun.