All heroes

Melissa

Мелисса
MarksmanGold
WIN RATE
52.6%
PICK RATE
1.02%
BAN RATE
4.5%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Control immunity during Go Away!
  • Mobility: Falling!
Weaknesses
  • No hard control of their own

SKILLS

WHO COUNTERS MELISSA

Pick them when the enemy has Melissa · score is their advantage
Attacking into you hurts them more than it hurts you.
You out-range her and win the lane trade before her items come together.
Vale9.5
Burst through the barrier is more than she can survive — it stops bodies, not damage.
They are frozen in place and the burst lands before anything can be done about it.
He flips them out of position and bursts them down before help arrives.

WHO MELISSA COUNTERS

Pick Melissa into them
Go Away! throws her out the moment she dives, and her ultimate cannot carry a target through the barrier.
Lolita10.5
Her puppet damage does not care about a shield that faces one direction.
Ling10.4
Go Away! throws him off the moment he lands, and he has nothing to answer that with.
You out-range him and chip him down before he ever charges Momentum.
You out-range her and deny the poke she farms with.

BEST TEAMMATES

Grock
Wall plus her barrier makes a box that melee heroes simply cannot enter.
Lolita
Two projectile blockers side by side make a lane almost impossible to shoot into.
Joy
Win often together: +3.3% win rate in ranked statistics.

HOW TO PLAY MELISSA

Use your second skill (Eyes on You) to link enemies to Muddles; attacking the doll deals damage to everyone connected. Activate your Ultimate to create a protective field that knocks back melee enemies, keeping you safe from assassins and fighters.

HOW TO PLAY AGAINST MELISSA

  1. Do not waste crowd control during Go Away! — it does not land then.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Doll Buster
  • Additional damage dealt to summoned units and minions includes all types of damage from battle spells, talents, equipment, skills, and basic attacks.
Eyes on You!
  • Cooldown begins instantly after cast.
  • Muddles Applies on-hit effects and critical damage. Damage dealt by Muddles through the link is affected by the Damage Transfer Ratio. On-hit effects such as Weakness Finder, Corrosion, and DHS are not affected and retain full effectiveness. Effects that can only target 1 enemy such as Weakness finder will apply to the first enemy hit if attacking Muddles, else it would only affect the enemy being targeted by Melissa. Muddles can independently land Critical Hits from Melissa and will activate Critical dependent effects like Frenzy. Muddles also benefits from Physical Penetration and Magic Penetration.
  • Muddles 'attack' is considered a basic attack from Melissa, and can apply effects suck as; Impulse, Endless Strike, Engulf, Retribution, Devour, and Corrosion. This also means that with Muddles attacking, she will use the Inspire buff quicker, scaling with the amount of enemies linked to Muddles.
Go Away!
  • The first damage applies effects such as skill effects and Magic Penetration, but the continuous damage applies none.
  • The Protective Field can be re-positioned twice, once through Dashing out of the field with "Falling!" and once through moving out naturally. If moving out naturally, twice, the field will remain in the second location until "Falling!" is used, in which it will reform on top of Melissa.
  • The extra damage ticks a total of 15 times if the target is pinned against the wall, for a total of 750/1050/1350 (total-mp=150 md). Total damage including the base damage is 1250/1750/2250 (total-mp=250 md).
  • The ability follows when she is teleported.
  • Leaving Yin's My Turn fully cancels this ability.