AT A GLANCE
Strengths
- Percent-health or true damage that threatens tanks
- Hard control: Ancient Seed (taunt)
Weaknesses
- No dash or blink — hard to escape a dive
- No protection from crowd control
SKILLS
Deadly Thorns
For every 50 damage inflicted upon Belerick, he has a 25% chance to shoot the nearest enemy unit, dealing Magic Damage equal to 55 (+5 per level) plus 1.8% of his Max HP (scales with level). In each 0.4 seconds, this attack can be triggered once only.
His HP obtained from Equipment and Emblems is increased by 30%.
Ancient Seed
Cooldown: 8–6 s by level
slowtaunt
Belerick releases vines in a designated direction, dealing 200 (+50% MP) magic damage to enemies on the path and slow them down by 25%. Meanwhile, he leaves Ancient Seed on the path, and after 1 second, these seeds will deal 200 (+50% MP) magic damage to enemies on the path and taunt them for 1.2 seconds. To minions, 80% extra damage will be dealt.
Nature's Strike
Cooldown: 12–9 s by level
slow
Belerick increases his Movement Speed by 80% and strengthens his next Basic Attack. (The Movement Speed gain will decay in 2 seconds.)
This enhanced Basic Attack deals 300 (+60% MP) magic damage and slows the target by 60% for 1.4 seconds. Belerick also regenerates HP equal to 240 plus 10% of his lost HP.
Each time Deadly Thorns is triggered, reduce the cooldown of this skill by 1s.
Wrath of Dryad
Cooldown: 50 / 46 / 42 s by level
taunt
Belerick conjures spreading vines around him, dealing 100 (+30% MP) magic damage to enemies in the area 4 times and taunting them for 1.5 seconds.
WHO COUNTERS BELERICK
Pick them when the enemy has Belerick · score is their advantage
Lesley9.0
You out-range him and never have to fight inside his reflect.
Gord9.0
Sustained area damage melts a slow target that has to walk at him.
Beatrix8.8
You out-range him and never have to fight inside his reflect.
Brody8.7
You out-range him and never have to fight inside his reflect.
Marcel8.2
Percent-health and anti-heal damage cut straight through his defensive kit.
WHO BELERICK COUNTERS
Pick Belerick into them
Obsidia10.5
Her damage comes from sustained attacks — every one of them reflects straight back at her.
Valentina10.2
Your ultimate is worthless in her hands, and you win the trade that follows.
Melissa9.9
Attacking into you hurts them more than it hurts you.
Miya9.6
The reflect punishes every basic attack and the taunt pins her down.
Sora9.6
Attacking into you hurts him more than it hurts you, and the zoning denies his entry.
BEST TEAMMATES
HOW TO PLAY BELERICK
Maximize your HP to increase your passive's damage reflection. Use your Ultimate in the middle of a teamfight to taunt as many enemies as possible and protect your carries.
HOW TO PLAY AGAINST BELERICK
- No dashes — easy to catch with control and a dive.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- This skill gets spell vamp without being reduced, unlike magic lifesteal.
- With enough distance, the thorns cannot reach the enemy, e.g., Layla's max range with 3 points in ult.
- Taunt — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- If Belerick dies, taunted enemies still move towards Belerick, but do not attack.
- When Belerick uses Winter Crown, the taunted enemies keeps attacking, but no damage is dealt. Fully trigger Deadly Thorns
- Taunt — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- If Belerick dies, taunted enemies still move towards Belerick, but do not attack.
- When Belerick uses Winter Crown, the taunted enemies keeps attacking, but no damage is dealt. Fully trigger Deadly Thorns.
