AT A GLANCE
Strengths
- Invulnerable during Shifting Skies
- Lots of hard control: airborne, stun
- High mobility: several dashes
SKILLS
Mystic Surge
Sora can ascend to Thunder or Torrent by using his Ultimate. After ascending, dealing damage to heroes or summoned units grants 1 stack of Cloudstep. At 5 stacks, he unlocks his True Art.
Thunder: Converts 30% Max HP into Physical Attack at 10% ratio, adopting an assassin style.
Torrent: Converts each point of Physical Attack into 10 Max HP, adopting a tank style.
Sundering Strike
Cooldown: 5 s
dash
Sora strikes twice, dealing 140–220 (+50% PA) physical damage, then lunges forward, dealing 240–440 (+5% max HP) physical damage. He can dash after striking.
Windstride
Cooldown: 8 s
slowleap
Sora leaps forward, dealing 140–200 (+55% PA) physical damage. If he hits an enemy hero or reaches max range, he slams the ground, dealing an additional 140–200 (+8% max HP) physical damage and slowing them by 40% for 0.5 seconds. Successful hits reduce the cooldown by 2 seconds.
Shifting Skies
Cooldown: 32 / 28 / 24 s by level
pulluntargetable
Swipe left to ascend into Thunder for 10 seconds. Sora gains brief bonus Movement Speed and becomes untargetable. He then summons lightning to strike nearby enemies 3 time(s), dealing 140–200 (+50% PA) physical damage with each strike.
Swipe right to ascend into Torrent for 10 seconds. After a brief delay, Sora pulls in nearby enemies and deals 250–450 (+8% max HP) physical damage.
Mystic Surge
Sora can ascend to Thunder or Torrent by using his Ultimate. After ascending, dealing damage to heroes or summoned units grants 1 stack of Cloudstep. At 5 stacks, he unlocks his True Art.
Thunder: Converts 30% Max HP into Physical Attack at 10% ratio, adopting an assassin style.
Torrent: Converts each point of Physical Attack into 10 Max HP, adopting a tank style.
Sundering Strike - Thunderflash
Cooldown: 5 s
Sora strikes four times, dealing 140–220 (+50% PA) physical damage, then lunges forward, dealing 240–440 (+5% max HP) physical damage. He can move freely during this skill.
Windstride - Thunder Rush
Cooldown: 8 s
slowleap
Sora leaps forward, dealing 120–180 (+45% PA) physical damage, then summons a thunderstorm that hits for 120–180 (+6% max HP) physical damage and slows them by 50% for 0.5 seconds. This skill can be cast again within 4 seconds if it hits an enemy.
Heaven's Wrath
Cooldown: 0 s
leap
Sora leaps into the air and strikes a target area 15 times, dealing 60–100 (+40% PA) physical damage with each hit. Sora can move freely during this skill.
Mystic Surge
Sora can ascend to Thunder or Torrent by using his Ultimate. After ascending, dealing damage to heroes or summoned units grants 1 stack of Cloudstep. At 5 stacks, he unlocks his True Art.
Thunder: Converts 30% Max HP into Physical Attack at 10% ratio, adopting an assassin style.
Torrent: Converts each point of Physical Attack into 10 Max HP, adopting a tank style.
Sundering Strike - Overwhelm
Cooldown: 5 s
slowstun
Sora strikes twice, dealing 140–220 (+50% PA) physical damage and slowing enemies for 40%. He then lunges forward, dealing 240–440 (+5% max HP) physical damage, stunning enemies for 0.5 seconds.
Windstride - Skyfall
Cooldown: 8 s
airborneknockbackleap
Sora leaps forward, dealing 140–200 (+55% PA) physical damage and knocking enemies back to the landing point. He then smashes the ground and deals 140–200 (+8% max HP) physical damage, knocking enemies airborne for 0.5 seconds. Successful its reduce the cooldown by 2 seconds.
Stormbind
Cooldown: 0 s
stunleap
Sora leaps into the air and strikes the target area 5 time(s), dealing 100–150 (+6% max HP) physical damage and briefly stunning with each hit. Sora can move freely and ignore terrain during this skill.
WHO COUNTERS SORA
Pick them when the enemy has Sora · score is their advantage
Benedetta10.1
You can dodge the burst window Sora needs. You deny the engage Sora is picked for.
Yu Zhong9.9
Your own transformation out-sustains his, and he cannot burst through it.
Khufra9.9
Bouncing Ball denies the dashes and the resets that make him slippery.
Belerick9.6
Attacking into you hurts him more than it hurts you, and the zoning denies his entry.
Thamuz9.5
True damage and sustain win the extended duel he needs to stack in.
WHO SORA COUNTERS
Pick Sora into them
Yve11.0
Your burst deletes Yve before they can respond. Yve is static and dies to a committed dive.
Estes10.2
He reaches the backline through the healing and removes him before the team can peel.
Mathilda10.1
Your burst deletes Mathilda before they can respond.
Clint9.2
Your burst deletes Clint before they can respond.
Chip8.9
Close matchup — your burst deletes Chip before they can respond, but Chip answers with engage denial.
BEST TEAMMATES
HOW TO PLAY SORA
Your greatest weapon is your mobility. Never stand still in a fight; use your continuous dashes to weave in and out of the enemy's attack range. Bait their crowd control skills before fully committing to your execution combo. Avoid heroes with anti-dash mechanics at all costs.
HOW TO PLAY AGAINST SORA
- Shifting Skies grants invulnerability — wait it out.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- During his Ultimate: Thunder decreases Sora's interval between Basic Attacks. Torrent increases Sora's interval between Basic Attacks.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
