AT A GLANCE
Strengths
- High mobility: several dashes
- Hard control: Earth Shatter (airborne)
Weaknesses
- No protection from crowd control
SKILLS
Overload
After each skill cast, Edith and Phylax become Overloaded for 3 seconds, during which all Basic Attacks will trigger chain lightning, dealing extra Magic Damage equal to (+30% MP, +4–8% max HP) to up to 4 enemies.
Chain lightning damage against Minions is increased to 150%.
Earth Shatter
Cooldown: 8.5–6.5 s by level
airborne
After a 0.75 seconds delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225–450 (+10% max HP) physical damage to enemies hit (deals 120% damage to Minions and knocking them airborne for 1 second.
This skill won't be interrupted by regular control effects (excluding Suppression).
Onward
Cooldown: 10 s
airborne
Edith controls Phylax to charge in a the target direction, dealing 90–140 (+3% max HP) physical damage to enemies along the way.
If Phylax hits an enemy hero during this process, it will stop immediately and throw them over its shoulder, dealing 108 (+5% max HP) physical damage.
Primal Wrath
Cooldown: 40 / 37 / 34 s by level
knockbackdamage reductionlifestealshield
When inside Phylax, Edith can accumulate according to the damage she receives (calculated before damage reduction).
Edith ejects herself forward from Phylax, knocking back nearby enemies. After that, she takes flight and can perform ranged Basic Attacks, each dealing 35–65 (+75% PA, +25% MP) magic damage. Edith also gains new skills in this state. When in flight, Edith gains 350–650 (+5% max HP)–350–650(+20% max HP) extra Shield, 50%–150% extra Attack Speed and 5%-20% Hybrid Lifesteal based on Wrath she accumulated, and converts each point of Extra Physical Defense and Extra Magic Defense into 3.5 . The Flight state lasts up to 8–12 seconds.
Overload
After each skill cast, Edith and Phylax become Overloaded for 3 seconds, during which all Basic Attacks will trigger chain lightning, dealing extra Magic Damage equal to (+30% MP, +4–8% max HP) to up to 4 enemies.
Chain lightning damage against Minions is increased to 150%.
Divine Retribution
Cooldown: 5–3.5 s by level
slow
Edith exacts Divine Retribution on a target area, dealing 170–320 (+40% MP) magic damage to enemies hit and slowing them by 30%. She then continues to deal 68–128 (+16% MP) magic damage to enemies in the area every 0.5 second over the next 1.5 seconds.
Lightning Bolt
Cooldown: 10 s
immobilize
Edith fires a Lightning Bolt in a designated direction, dealing 150–300 (+50% MP) magic damage to the first enemy hero hit and immobilizing them for 0.8 seconds.
Primal Wrath
Cooldown: 40 / 37 / 34 s by level
knockbackdamage reductionlifestealshield
When inside Phylax, Edith can accumulate according to the damage she receives (calculated before damage reduction).
Edith ejects herself forward from Phylax, knocking back nearby enemies. After that, she takes flight and can perform ranged Basic Attacks, each dealing 35–65 (+75% PA, +25% MP) magic damage. Edith also gains new skills in this state. When in flight, Edith gains 350–650 (+5% max HP)–350–650(+20% max HP) extra Shield, 50%–150% extra Attack Speed and 5%-20% Hybrid Lifesteal based on Wrath she accumulated, and converts each point of Extra Physical Defense and Extra Magic Defense into 3.5 . The Flight state lasts up to 8–12 seconds.
WHO COUNTERS EDITH
Pick them when the enemy has Edith · score is their advantage
Lolita11.5
Their only escape is Phylax's charge — once it is spent, your combo lands in full.
Grock10.1
Their only escape is Phylax's charge — once it is spent, your combo lands in full.
Minsitthar9.9
Your zone denies the leap she needs to engage, and she cannot fight from range in tank form.
Thamuz9.8
You burn down the health pool Edith relies on. Shields do not save Edith against your damage type.
Beatrix9.6
You out-range the Phylax form entirely and punish her before Wrath ever builds up.
WHO EDITH COUNTERS
Pick Edith into them
Yve10.3
You interrupt Yve mid-cast and waste the ultimate. Heavy crowd control on a hero who cannot escape it.
Odette10.1
An airborne effect cancels Swan Song outright and the whole fight turns.
Moskov9.1
Every blink he takes feeds your chase.
Angela8.9
You interrupt Angela mid-cast and waste the ultimate. You punish the way Angela keeps the team stacked together.
Zhuxin8.8
Close matchup — you interrupt Zhuxin mid-cast and waste the ultimate, but Zhuxin answers with heavy crowd control.
BEST TEAMMATES
HOW TO PLAY EDITH
Chain your skill 2 (flip) and skill 1 (knock-up) to lock down enemies. Build defense items to increase your magic power in Primal Wrath (Ultimate) form.
HOW TO PLAY AGAINST EDITH
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- When the first target of its/her chain lightning is not a nearby Turret, the Turret will not be included in the chain.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
- Wrath begins to deplete after 5 seconds of Phylax not being in battle (i.e. not taking or dealing damage), with 10% of Wrath depleted every 0.5 seconds. Wrath persists after death and depletes nonetheless.
- Edith can end Primal Wrath prematurely by canceling it.
