AT A GLANCE
Weaknesses
- No dash or blink — hard to escape a dive
- No protection from crowd control
- No hard control of their own
SKILLS
Transcendence
Xavier enhances his subsequent skills each time his skill hits an enemy hero. Stage I: Increases Movement Speed by 50% when subsequent skills hit, decaying over 1.2 seconds. Stage II: Width of subsequent skills will be greatly increased. Stage III: Skill Cooldown reduced by 4 seconds (36 seconds for the Ultimate). At Stage III, Xavier enters the Transcendence state.
Transcendence: All of Xavier's skills are enhanced to Stage III state for 5 seconds (this duration is extend by 1 second each time Xavier's skill hits an enemy).
Infinite Extension
Cooldown: 6.5–6 s by level
Xavier fires a Mystic Bullet that deals 480–650 (+100% MP) magic damage to enemies it passes through.
The Bullet's flying distance increases each time it hits an enemy or the Mystic Barrier (up to 5 times).
Mystic Field
Cooldown: 13 s
immobilizeslow
Xavier conjures a Mystic Barrier that lasts 5 seconds. Enemies that come into contact with the Barrier will take 65 magic damage and be slowed by 50%, while allies will gain extra Movement Speed that decays over 1.2 seconds.
When hit by Xavier's other skills, the Barrier expands into a forbidden field for 3 seconds, dealing 220–340 (+65% MP) magic damage to enemies within and immobilizing them for 1.2 seconds.
Dawning Light
Cooldown: 56 s
Xavier unleashes a beam of Mystic magic that deals 600–1100 (+180% MP) magic damage to all enemies along its path.
Once cast, he also directly enters the Transcendence state and resets the state's duration.
WHO COUNTERS XAVIER
Pick them when the enemy has Xavier · score is their advantage
Silvanna9.9
Xavier is static and dies to a committed dive. Heavy crowd control on a hero who cannot escape it.
Natalia9.1
Stealth from bush to bush means he never sees the opener, and silence stops the combo from a hero with no escape at all.
Eudora9.1
Your burst deletes Xavier before they can respond. Heavy crowd control on a hero who cannot escape it.
Vale9.1
Your burst deletes Xavier before they can respond. Heavy crowd control on a hero who cannot escape it.
Cyclops9.0
Your burst deletes Xavier before they can respond. Heavy crowd control on a hero who cannot escape it.
WHO XAVIER COUNTERS
Pick Xavier into them
Chip8.7
Close matchup — your area damage punishes how Chip makes the team clump up, but Chip answers with heavy crowd control.
Tigreal8.1
He has to walk at you and you punish every step of it.
Freya8.0
You out-range her and never let her reach leap distance.
Vexana8.0
You out-range her and punish the long casts she needs to land.
Dyrroth8.0
He has to walk at you and there is nothing to close the gap with.
BEST TEAMMATES
HOW TO PLAY XAVIER
Positioning is everything. Stay at the maximum possible range. Use your S1+S2 combo to create a barrier that immobilizes multiple enemies. Your Ultimate is global; use it to clear waves in other lanes, steal objectives, or finish off low-HP enemies. Always try to stay in your Transcendence state (purple bar) to maximize your damage and reduce cooldowns.
HOW TO PLAY AGAINST XAVIER
- No dashes — easy to catch with control and a dive.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
