AT A GLANCE
Strengths
- High mobility: several dashes
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Capriccio
Granger's unique Demon Hunting Gun and Cannon are powered by Demonic Energy. Both his weapons have a staring Energy cap of 800. His Gun restores 8% Energy per second while his Cannon restores 2% Energy per second. Each Minion / Creep kill will permanently increase the Energy cap of Granger's Gun and Cannon by 6 / 6, and instantly restore their Energy by 5% / 5%, respectively. Every kill or assist on an enemy hero will permanently increase their Energy cap by 12 and instantly restore 10% Energy.
Every 1% CD Reduction Granger gains is converted into 2 Physical Attack. Demonic Energy Cost is not affected by Energy Cost Reductions.
Rhapsody
Cooldown: 0.3 s
Granger rapidly fires 6 shot(s) with his Gun, with each shot dealing 60–120 (+50% PA) physical damage and consuming 70 Gun Energy. The last bullet is guaranteed to Crit. Each bullet deals an additional 70 damage to Creeps and Minions. While firing, Granger's Movement Speed is increased by 15%.
Granger stops firing when he runs out Energy, or when the skill is cast again. Rhapsody has a brief cooldown and can be cast once his Gun Energy is over 420.
Rondo
Cooldown: 12 s
dash
Granger uses his Demon Hunter agility to dash in the target direction, instantly restoring 15%-25% Energy for his Gun.
Rondo can be cast while channeling Rhapsody. Each time Rhapsody hits an enemy, Rondo's Cooldown is reduced by 0.5 second.
Death Sonata
Cooldown: 0.6 s
slow
Granger fires his Cannon in the target direction, dealing 150–300 (+100% PA) physical damage to the first enemy hero hit and other targets in the blast radius. Targets hit will be slowed and revealed for a brief duration. Granger can roll in the Joystick's direction after each shot.
Death Sonata can be cast while firing Rhapsody. Death Sonata has a brief cooldown and consumes 250 of Granger's Cannon Energy per shot.
WHO COUNTERS GRANGER
Pick them when the enemy has Granger · score is their advantage
Fanny10.6
Cables reach him from any angle and he has no defence beyond one reposition.
Hilda10.0
Her durability outlasts his burst combos and wins the extended trade.
Claude9.8
He blows Granger up in one rotation, punishing that thin health pool.
Lucas8.8
You are slippery enough to make Granger's burst miss. You out-sustain the poke Granger relies on.
Benedetta8.7
You can dodge the burst window Granger needs. You are slippery enough to make Granger's burst miss.
WHO GRANGER COUNTERS
Pick Granger into them
Ixia10.9
Your burst deletes Ixia before they can respond. You punish Ixia long before the scaling matters.
Karina10.5
Rhapsody kills her in the window before Elusiveness resets, and Rondo keeps you out of her reach.
Beatrix9.6
Their only escape is Tactical Reposition — once it is spent, your combo lands in full.
Hanabi9.3
A stationary target dies inside one barrage before the range ever matters.
Odette9.1
She only drifts slowly during Swan Song, so one full barrage still lands before the range matters.
BEST TEAMMATES
HOW TO PLAY GRANGER
Always keep track of your bullets; the sixth shot is a guaranteed critical hit. Use your dash to reposition while firing your first skill to ensure all bullets hit the target.
HOW TO PLAY AGAINST GRANGER
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Granger can cast Rondo throughout the duration of this skill, but he cannot change the direction he's facing.
- Bullet passes through creeps and minions and deals the same damage to them.
