AT A GLANCE
Strengths
- High mobility: several dashes
- Hard control: Flash Combo (stun)
Weaknesses
- No protection from crowd control
SKILLS
Hero's Resolve
Lukas gains 1 Resolve per second and an additional 2 Resolve when dealing damage to heroes.
Lukas consumes 10 Resolve per second while in Sacred Beast form.
Flash Combo
Cooldown: 5.5 s
pullstuncannot be interrupted
Passive: Lukas can enhance Flash Combo with his Basic Attacks up to 2 times, lasting 4s.
Lukas consumes all Vigor to unleash Pulverize, dealing 300 (+120% PA) physical damage, plus additional attacks depending on the Vigor consumed (recovers HP equal to 8% of Max HP when hitting a hero):
1 Stack: Lukas briefly stuns the target and spins his tonfa hammers to deal 100 (+50% PA) physical damage 3 times, pulling the enemy toward him.
2 Stacks: Lukas briefly stuns the target and follows up with 2 attacks that deal 50 (+20% PA) physical damage per hit. He will then spin his tonfa hammers to deal 100 (+50% PA) physical damage 3 times (cannot be interrupted).
Flash Step
Cooldown: 12–8 s by level
blinkdash
Lukas dashes in the target direction and turns his next Basic Attack within 4s into Flash Strike.
Flash Strike: Lukas blinks behind the enemy, dealing 60 (+125% PA) physical damage. He then increases his Attack Range, gains 20% Movement Speed and 20% Attack Speed, and summons lightning storms with Basic Attacks to deal 40 (+25% PA) extra (pd), lasting for 4s.
Unleash the Beast
Cooldown: 0 s
Lukas transforms into his Sacred Beast form. While in this state, his base Movement Speed is increased by 30, all attributes are increased by 15%, and his skills gain new effects.
Use Again: Lukas in Sacred Beast form fires a Shockwave Blast in the target direction that will explode upon hitting an enemy hero or reaching its maximum range, dealing 450 (+150% PA) physical damage.
"All attributes" include HP, Physical Attack, Attack Speed, Physical & Magic Defense and Attack Range.
Hero's Resolve
Lukas gains 1 Resolve per second and an additional 2 Resolve when dealing damage to heroes.
Lukas consumes 10 Resolve per second while in Sacred Beast form.
Flash Combo
Cooldown: 5.5 s
stunleapcannot be interrupted
Passive: Lukas can enhance Flash Combo with his Basic Attacks up to 2 times, lasting 4s.
Lukas consumes all Vigor to unleash a tail swing, dealing 300 (+120% PA) physical damage, plus additional attacks depending on the Vigor consumed. When hitting a hero, he also recovers 8% of his Max HP.
1 Stack: Lukas briefly stuns the target and pounces to deal 100 (+50% PA) physical damage 3 times, knocking the enemy back.
2 Stacks: Lukas briefly stuns the target and leaps to deal 50 (+20% PA) physical damage 2 times, then summons sacred lightning, dealing 100 (+50% PA) physical damage 3 times (cannot be interrupted)
Flash Step
Cooldown: 12–8 s by level
knockbackdash
Lukas dashes in the target direction and turns his next Basic Attack within 4s into Lightning Clash.
Lightning Clash: Lukas charges toward the enemy, knocking them back and dealing 60 (+125% PA) physical damage. He then gains 20% Movement Speed and 20% Attack Speed, and summons sacred lightning with Basic Attacks to deal 40 (+25% PA) extra (pd), lasting for 4s.
Shockwave Blast
Cooldown: 0.5 s
The Sacred Beast fires a Shockwave Blast in the target direction that will explode upon hitting an enemy hero or reaching its maximum range, dealing 450 (+150% PA) physical damage .
WHO COUNTERS LUCAS
Pick them when the enemy has Lucas · score is their advantage
Balmond11.3
Your execute cuts through the healing his Vigor combos give back, and the sweep catches him mid-transformation.
Martis9.9
Control immunity carries you through his stun and you out-duel him in the side lane.
Minsitthar9.8
Your zone bans Flash Step and he cannot close the gap or leave the fight.
Thamuz9.8
True damage over time beats the regeneration he wins long fights with.
Cici9.4
Yo-Yo Blitz hits him with percent-health damage while you keep moving out of his reach.
WHO LUCAS COUNTERS
Pick Lucas into them
Bane11.2
You punish Bane long before the scaling matters. You out-sustain the poke Bane relies on.
Harith10.7
You punish Harith long before the scaling matters.
Aulus10.1
You punish Aulus long before the scaling matters.
Yve10.0
Yve is static and dies to a committed dive. You simply walk out of what Yve needs to finish casting.
Ling9.8
He reaches Ling the moment the wall jump ends and out-damages him in the trade.
BEST TEAMMATES
HOW TO PLAY LUCAS
Maintain your stacks to keep your damage reduction and attack speed high. Use your S2 to dodge CC and your Ultimate to execute enemies or turn the tide of a brawl with massive lifesteal.
HOW TO PLAY AGAINST LUCAS
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Lukas also gains Hero's Resolve when attacking: an untargetable enemy Vexana's Eternal Guard. Zhask's Nightmaric Spawn. Sun's clones. Kupa. Hanzo's Kinjutsu Pinnacle Ninja.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- This skill cannot be interrupted.
- Lukas's attack range increases from 1.8 to 2.6 for the duration.
- Lukas can hold-spin the abiity to change the facing direction.
