AT A GLANCE
Strengths
- Control immunity during Traceless
- Hard control: Mountain Shocker (stun)
Weaknesses
- Long ultimate cooldown — 60 s
SKILLS
Heavenly Vow
Yi Sun-shin attacks with his longbow and glaive according to his distance from the target.
Weapon Mastery: After each weapon switch, the next two Basic Attacks will gain extra Attack Speed, dealing 70% and 55% Crit Damage respectively, and gain 15% Movement Speed for 1 second.
Traceless
Cooldown: 12–7 s by level
control immunityblinkdash
Yi Sun-shin dashes forward and slashes with his glaive, dealing 150–300 (+40% PA) physical damage and becoming immune to control effects for 1 second.
Each Weapon Mastery triggered reduces the cooldown of Traceless by 1 second.
Blood Floods
Cooldown: 11 s
Tap: Yi Sun-shin slashes swiftly with his glaive, dealing 240–340 (+80% PA) physical damage.
Hold: Yi Sun-shin shoots a powerful arrow, dealing 240–340 (+80% PA) physical damage to the target. The arrow's damage scales with the hold time, up to 200%.
Yi Sun-shin gains Weapon Mastery immediately when this skill is used.
Mountain Shocker
Cooldown: 60 s
slowstun
Yi Sun-shin summons a turtle ship and gains sight of the whole map for 5 seconds. The turtle ship lasts for up to 15 seconds, during which Yi Sun-shin gains 70% burst Movement Speed (decay to 20% over 2 seconds).
When cast again, Yi Sun-shin commands the turtle ship to ram towards the target area, dealing 160–320 (+65% PA) physical damage and stunning enemy units in the central area for 0.8 seconds. Then Yi Sun-shin commands the naval fleet to launch 3 waves of cannon shots on a larger area, each dealing 160–320 (+65% PA) physical damage and slowing the enemies by 30%.
Yi Sun-shin gains Weapon Mastery effect immediately when this skill is used.
WHO COUNTERS YI SUN-SHIN
Pick them when the enemy has Yi Sun-shin · score is their advantage
Natalia9.0
Your burst deletes Yi Sun-shin before they can respond. You punish Yi Sun-shin long before the scaling matters.
Karina8.8
Your burst deletes Yi Sun-shin before they can respond. You punish Yi Sun-shin long before the scaling matters.
Silvanna8.5
Imperial Justice locks him in the circle where dashes do not take him out.
Lucas8.5
You punish Yi Sun-shin long before the scaling matters. You out-sustain the poke Yi Sun-shin relies on.
Arlott8.4
You punish Yi Sun-shin long before the scaling matters. Your control lands the moment Yi Sun-shin commits to the jump.
WHO YI SUN-SHIN COUNTERS
Pick Yi Sun-shin into them
Mathilda9.7
Mathilda wants to group while you take the map somewhere else.
Faramis9.5
Faramis wants to group while you take the map somewhere else. You simply walk out of what Faramis needs to finish casting.
Thamuz9.2
He out-splits Thamuz across the map and never stands in the scythes for a long trade.
Baxia9.1
You chip Baxia down from a range they cannot answer.
Nana8.9
He kills her before Molina Smooch is up, and the passive revive does not save her from his follow-up.
BEST TEAMMATES
HOW TO PLAY YI SUN-SHIN
Master the weapon swap. Always alternate between melee (sword) and ranged (bow) attacks to trigger your passive's guaranteed critical hits and reduce the cooldown of S1 (Traceless). Use S1 to dodge crowd control, as it provides CC immunity during the dash. Your Ultimate (Mountain Shocker) should be used to reveal the enemy's position, assist in kills across the map, or check for an objective steal.
HOW TO PLAY AGAINST YI SUN-SHIN
- Do not waste crowd control during Traceless — it does not land then.
- After the ultimate you have 60 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- The differentiation range is indicated by a red ring around Yi Sun-shin. His current weapon is displayed below the health bar, with glaive on the left and longbow on the right.
- Whether the last attack is considered ranged or melee is determined upon attacking, not upon hitting or landing. Similarly, Yi Sun-Shin gains Enhanced basic attack right after attacking.
- When there are enhanced basic attack(s) left, there is a glow in his weapon. The enhanced basic attack plays a different sound in both types.
- The enhanced basic attack lasts 5 seconds.
- The next attack type to trigger Weapon Mastery persists death.
- The tap/hold differentiation time is appr. 0.25 seconds.
- The arrow damages enemies slightly longer than the indicator range.
- When the arrow hits an enemy, even unsighted, an impact sound is played.
- The arrow starts at 1.9 unit, and max range is approximately 7.6 unit.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Cooldown begins as soon as the ability is first cast.
- Ignores untargetable enemies.
- Despite the description, Yi Sun-shin only gains Weapon Mastery on the second cast.
- Fully reveal units inside and outside of Yin's My Turn.
- Yi Sun-shin is still credited with an assist if an enemy is revealed but not damaged by this ability.
- The speed bonus decays by 12.5% each 0.5 seconds, Yi Sun-shin gains 70%/57.5%/45%/32.5%/20% bonus Movement Speed within 0.5/1/1.5/2/2.5 after cast.
- Damage is dealt three times over 2 seconds, with an interval of 0.75s.|level-scaling=Base Damage: 150 / 225 / 300
