All heroes

Kaja

Кайя
Support · FighterRoam
WIN RATE
46.5%
PICK RATE
0.75%
BAN RATE
48.2%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Once Divine Binding lands, nothing removes it
  • Control immunity during Soaring Wings
  • Lots of hard control: restrain, stun
Weaknesses
  • Long ultimate cooldown — 70 / 65 / 60 s by level

SKILLS

WHO COUNTERS KAJA

Pick them when the enemy has Kaja · score is their advantage
Hirara10.4
A dash gets you out of the circle during the 0.5s before it locks.
Odette10.0
Skills still work while restrained — he cages you and drags you into his own team with your ultimate running.
A dash gets you out of the circle during the 0.5s before it locks.
You survive the engage and punish him once the ultimate is gone.
A dash gets you out of the circle during the 0.5s before it locks.

WHO KAJA COUNTERS

Pick Kaja into them
Their only escape is the clone swap — once it is spent, your combo lands in full.
They clump together and his cage catches the whole group at once.
Knocking Grock off position breaks the whole kit.
He has no dash, no blink and no control immunity — unless Purify goes up in the 0.5 seconds before the cage locks, he has no way out.
Nana8.0
He flies in over the terrain and cages them where they stand.

BEST TEAMMATES

Pharsa
He cages the group in place and holds them exactly where Feathered Air Strike lands.
Odette
The cage keeps everyone inside Swan Song for its full duration.
Vexana
Restrained targets cannot walk out of her damage zone or dodge the follow-up.

HOW TO PLAY KAJA

Divine Binding drops a cage on an area: after 0.5 seconds everyone inside is restrained, and once it locks nothing removes it, Purify included. Enemies can still cast skills while held, so do not cage a hero whose ultimate wins the fight from inside your team. The 0.5-second delay is their only window: a dash, a blink or Purify pressed before it locks gets them out. Use it on carries who have none of those ready.

HOW TO PLAY AGAINST KAJA

  1. You can only escape Divine Binding before it lands — keep a dash or Purify ready.
  2. Caught by Divine Binding? Keep casting — it does not interrupt your skills.
  3. Do not waste crowd control during Soaring Wings — it does not land then.
  4. After the ultimate you have 60–70 seconds without it — force fights then.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Soaring Wings
  • Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
Divine Binding
  • Restrain — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity; Purify does not remove it; Arlott's Demon Gaze does not count it as control; Benedetta's An Eye for An Eye does not count it as control.
  • You can only escape before it lands — afterwards nothing frees you.
  • Can't be removed by anti-CC effects, including Purify.

CHANGE HISTORY

04.08.2026
Revamp. The ultimate no longer suppresses: instead of dragging one target, it cages an area and restrains everyone inside for 2.5 seconds. Suppression now remains only on Franco and Barats.