AT A GLANCE
Weaknesses
- No dash or blink — hard to escape a dive
- No protection from crowd control
- No hard control of their own
SKILLS
Jungle Heart
Irithel and Leo's immaculate teamwork allows her to shoot while moving. Each Basic Attack will shoot 2 crossbow bolt(s) (but takes longer to refill) that deal (+55% PA) physical damage per bolt (inherits a portion [55%] of Attack Effects). Moving will build up Jungle Heart, up to a maximum of 10 units, and cause the next Basic Attack to unleash 1 additional bolt(s).
Strafe
Cooldown: 10 s
Irithel launches a volley of arrows on the target area, dealing 330–530 (+60% PA) physical damage to enemies within and reducing their Physical Defense by 15–40 for 3 seconds.
Force of the Queen
Cooldown: 10–7 s by level
slow
Leo lets out a piercing roar, dealing 200–350 (+60% PA) physical damage to nearby enemies and slowing them by 40% for 2 seconds.
Heavy Crossbow
leap
Irithel order Leo to leap in the target direction and empowers her crossbow for 10 seconds. For the duration, she gains 30 extra Movement Speed and her Basic Attacks shoot enhanced crossbow bolts, dealing 120 (+60-80% PA) physical damage to the target and nearby units. Jungle Heart also accumulates faster for the duration.[amount unknown]
WHO COUNTERS IRITHEL
Pick them when the enemy has Irithel · score is their advantage
Eudora10.8
Mark, stun, burst — she has no escape skill and no cleanse to answer with.
Leomord10.3
He runs them down mounted and they have no answer to the critical burst.
Arlott10.3
He is caught in the mark chain and stunned out of everything he tries.
Cyclops10.1
Point-and-click lockdown ignores mobility and the burst finishes it.
Brody9.6
You out-range her and the stacked ultimate kills her outright; she has no answer to it.
WHO IRITHEL COUNTERS
Pick Irithel into them
Wanwan10.5
You keep firing while moving and never give her the clean weakness points she needs.
Beatrix10.3
You attack on the move while she has to stand still to fire — that trade always favours you.
Joy7.9
Slight edge only — Joy reaches you and you cannot get away, but not enough to decide the matchup.
Minotaur7.9
You kite him with attack speed and he simply cannot close the distance.
Khaleed7.9
Even matchup — decided by lane play and rotations, not by kits.
BEST TEAMMATES
HOW TO PLAY IRITHEL
Always stay moving while attacking to kite enemies effectively. Use your first skill to reduce enemy armor before activating your Ultimate for massive area-of-effect critical damage in teamfights.
HOW TO PLAY AGAINST IRITHEL
- No dashes — easy to catch with control and a dive.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Triggers basic attack effects on each enemy hero hit by the explosion.
