AT A GLANCE
Strengths
- Hard control: Spear of Misery (stun)
- Mobility: Abyss Walker
Weaknesses
- No protection from crowd control
SKILLS
Spear of Quiescence
Moskov's Basic Attacks can penetrate the target and deal [(+65% (+3 per level) Physical Attack) (cpd)] to enemies behind them (inherits Attack Effects). Each Basic Attack hit reduces the cooldowns of Abyss Walker and Spear of Misery by 0.5 seconds.
Abyss Walker
Cooldown: 10–8 s by level
blinkteleport
Moskov teleports to the target location, increasing his Attack Speed to 1.15–1.5 times for 3 seconds. Meanwhile, his Basic Attack deals 10% more damage to enemies behind the primary target.
Spear of Misery
Cooldown: 12–9.5 s by level
knockbackstun
Moskov launches a powerful strike at the target enemy hero or Creep, dealing 300–450 (+60% PA) physical damage, knocking them back, and revealing their position for 5 seconds.
If the target collides with an enemy hero when knocked back, they'll both take 200–275 (+30% extra PA) physical damage and be stunned for 1.5 seconds. If the enemy is knocked into a wall, they will also be stunned for the same duration.
Spear of Destruction
Cooldown: 55 / 50 / 45 s by level
slow
After a short delay, Moskov throws the Spear of Destruction in the target direction, dealing 340–500 (+100% extra PA) physical damage to enemies in its path and to the first enemy hero hit. Upon hitting an enemy hero, the spear pierces them dealing 10% physical damage to enemies behind them. The target and enemies hit by the piercing damage are slowed by 50% for 1 second (the slow duration scales with the spear's travel time, up to 3 seconds).
When the Spear of Destruction hits the first enemy hero, it creates a shadow behind them and refreshes the cooldown of Abyss Walker
Use Again: Moskov casts Abyss Walker from the shadow's location (shares he same cooldown as the normal skill.
WHO COUNTERS MOSKOV
Pick them when the enemy has Moskov · score is their advantage
Karina10.6
Your burst deletes Moskov before they can respond. You punish Moskov long before the scaling matters.
Cyclops10.1
Point-and-click lockdown ignores the blink he escapes with.
Jawhead9.4
You pull him out of position and the team finishes him before he can reposition.
Edith9.1
Every blink he takes feeds your chase.
Roger8.8
You punish Moskov long before the scaling matters. You out-sustain the poke Moskov relies on.
WHO MOSKOV COUNTERS
Pick Moskov into them
Wanwan10.5
Fast attacks and the spear stun tear through them once he is set up.
Joy10.5
You out-trade her early before she scales, and the spear pushes her out of every approach.
Gloo10.5
Fast attacks and the spear stun tear through them once he is set up.
Fanny10.1
Fast attacks and the spear stun tear through them once he is set up.
Beatrix9.8
You out-trade her in the gold lane and punish the moment she stops to swap weapons.
BEST TEAMMATES
HOW TO PLAY MOSKOV
Always try to align your basic attacks so they pierce through minions and hit the enemy hero behind them. Use your first skill (Abyss Walker) to constantly reposition and gain attack speed, and save your second skill (Spear of Misery) to stun enemies against walls. Keep an eye on the map to use your Ultimate for cross-map snipes and teleports.
HOW TO PLAY AGAINST MOSKOV
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Abyss Walker of this skill shares the same properties as the normal one. This means the attack speed boost is based on Skill 1's level. Therefore it is possible to use the 2nd phase of Ultimate skill without learning Skill 1.
- An overlay of camera is shown tracking the spear and its shadow.
