AT A GLANCE
Strengths
- Control immunity during Unstoppable Force
- Lots of hard control: airborne, stun
Weaknesses
- Unstoppable Force is channelled — hard control interrupts it
SKILLS
Mecha Suppression
Jawhead's attacks apply a stack of Mecha Suppression on hit (up to 10 stacks). Each stack lasts 3 seconds and increases the damage of Jawhead's Basic Attacks to the enemy by 8%.
Smart Missiles
Cooldown: 5 s
airborne
Jawhead launches up to 12 missiles at random nearby enemies over 5 seconds, each missile dealing 135–260 (+30% PA) physical damage to the enemy hit.
Ejector
Cooldown: 15–12 s by level
airborneknockbackstunshield
Jawhead gains 30% Movement Speed and a 250–600 (+180% PA) shield for S seconds.
Use Again: Jawhead flings the nearest unit (prioritizes heroes) to the target location, dealing 300–500 (+80% PA) physical damage to enemies in the area and stunning them for 0.5 seconds. Can used on allied heroes and they will not take damage.
Unstoppable Force
Cooldown: 35 / 30 / 25 s by level
knockbackstuncontrol immunityblink
Jawhead charges into the target enemy hero, dealing 350–600 (+150% PA) physical damage and briefly stunning them.[duration unknown] Enemies around the target are knocked back and dealt the same amount of the damage. Jawhead is immune to control effects during the charge.
WHO COUNTERS JAWHEAD
Pick them when the enemy has Jawhead · score is their advantage
Sun10.4
He cannot pick the real Sun out of the clones and loses the extended fight to all of them.
Kadita9.9
You dash around the throw and punish the miss.
Diggie9.2
Your cleanse removes the throw and the lock, and his whole setup is wasted cooldowns.
Marcel8.3
You lock him before the ultimate goes off — after that it is immune to control.
Atlas8.2
You lock him before the ultimate goes off — after that it is immune to control.
WHO JAWHEAD COUNTERS
Pick Jawhead into them
Bruno10.1
He throws them out of position before their scaling ever matters.
Nolan9.9
He throws them out of position before their scaling ever matters.
Natalia9.8
Single-target lockdown takes away the mobility Natalia lives on. You catch Natalia the moment they commit and they cannot leave.
Natan9.7
He throws them out of position before their scaling ever matters.
Arlott9.6
He throws them out of position before their scaling ever matters.
BEST TEAMMATES
HOW TO PLAY JAWHEAD
Use your Ejector (S2) to throw priority targets into your turret or towards your teammates. Your Ultimate is a lock-on charge that interrupts skills and guarantees a close-range burst combo.
HOW TO PLAY AGAINST JAWHEAD
- Do not waste crowd control during Unstoppable Force — it does not land then.
- Unstoppable Force is channelled — break it with hard control.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Jawhead's attacks also refresh the duration of the stacks.
- "Attacks" that apply Mecha Suppression stacks only refer to Jawhead's basic attack and skill damage dealt.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- This ability has three phases: Jawhead begins to channel the charge. If interrupted at this step, the ability does not go on cooldown. Jawhead travels to the target. Upon hitting the target, Jawhead loses CC immune and nearby enemy is knocked back.
