AT A GLANCE
Strengths
- Control immunity during Circling Eagle
- High mobility: several dashes
SKILLS
Ancestral Guidance
Mathilda gains stack while moving. When it is fully charged, her next Basic Attack will be enhanced, dealing 200 (+100% PA, +100% MP) magic damage to the target and granting her 80 Movement Speed that will decays over 2.5 seconds.
Soul Bloom
Cooldown: 7.5 s
Mathilda resonates with the power of her ancestors for 4 seconds, attracting wisps that as her movement distance increases (up to 6 wisps).
At the end of the skill's duration, or when Mathilda cast this skill again, the wisps will seek the attack nearby enemies, each dealing 275–500 (+80% MP) magic damage and revealing the enemies' positions briefly.[duration needed] Subsequent damage dealt by wisps to the same target decays to 40%.
Guiding Wind
Cooldown: 12–11 s by level
shieldblinkleap
Mathilda leaps in the target direction and creates a field around her, gaining a 500–1000 (+180% MP) shield and a 25% extra Movement Speed for 3 seconds. Allied heroes who come in contact with the field will receive 60% shield and Guiding Wind. The first allied hero that triggers Guiding Wind will be guided to Mathilda, and both of them will gain the same Movement Speed boost.
When casting this skill during Circling Eagle, Mathilda will not change her position.
Guiding Wind expires 2 seconds after the hero leaves Mathilda's field.
Circling Eagle
Cooldown: 40 s
airbornecontrol immunityshielddash
Mathilda applies a Soul Mark to the target enemy hero and circles around the them for up to 3.5 seconds, during which her wisps will fly toward nearby enemy heroes, each dealing 40 (+15% MP) magic damage. Soul Bloom will prioritize the target with Soul Mark.
Within the duration, Mathilda can select an area to dash to. At the end of the duration, she'll dash at the target with Soul Mark, dealing 320–400 (+120% MP) magic damage while knocking enemies in her path airborne for 0.6 seconds and transferring the Soul Mark to the first enemy hero that she knocks airborne.
Mathilda gains control immunity and 400–600 (+160% MP) shield for the skill duration.
WHO COUNTERS MATHILDA
Pick them when the enemy has Mathilda · score is their advantage
Melissa11.0
Go Away! throws her out the moment she dives, and her ultimate cannot carry a target through the barrier.
Esmeralda10.5
She absorbs the shields Mathilda's whole kit revolves around and wins the long fight.
Baxia10.5
Baxia Mark cuts her shield and regeneration by half, and the shield is what keeps her alive.
Franco10.4
Suppression catches her mid-dash and the ultimate cannot carry her out of it.
Aurora10.2
A freeze lands the moment she commits and she cannot dash out of the follow-up.
WHO MATHILDA COUNTERS
Pick Mathilda into them
Yin10.5
You out-duel him inside his own ultimate, which is the only place he is dangerous.
X.Borg10.5
You dive past the flames and drag his target out before the armour detonation lands.
Gatotkaca10.5
You dive past him and pull your carry out of Avatar of Guardian before the taunt can hold anyone.
Natalia10.4
Your speed and vision deny the stealth approach, and you carry the target out of the ambush.
Alpha9.7
You dodge Rotary Impact and Force Swing outright — both are directional and you never stand in line.
BEST TEAMMATES
HOW TO PLAY MATHILDA
Use your second skill to provide shields and a free dash for your allies—this is key for saving teammates. During your Ultimate, you are immune to CC and can circle an enemy to position yourself for a perfect dive or escape.
HOW TO PLAY AGAINST MATHILDA
- Do not waste crowd control during Circling Eagle — it does not land then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Fully affect concealed, invisible and unsighted targetable enemies in range. If the number of enemies in range is less than or equal to the number of attracted wisps, each enemy will be hit once, prioritize unsighted enemy heroes.
- The ability lasts 5 seconds.
- The option to be guided is disabled if the ally is rooted.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Mathilda reveals the target and maintains a distance of 3.5 around her target. This state lasts up 4 seconds.
- Mathilda will immediately stops circling and dashes towards the location of the target if the target is too far away or it dies.
- In Yin's My Turn, she will circle around the center point instead but the damage and effect is still applied to Yin.
- Mathilda is not CC immune during the dash animation.
