AT A GLANCE
Strengths
- Invulnerable during Tempest of Blades
- Stealth: Finch Poise
SKILLS
Cloud Walker
leap
Ling's superb Lightness Skill helps him leap among walls. When resting on the wall, He gains 4 Lightness Points per second when he's on a walland 5 extra Lightness Points each time he deals damage. Ling gains 1.6 times Crit Chance from all sources but only has 140% Critical Damage.
Finch Poise
Cooldown: 20 s
stealthleap
Passive: Ling’s Critical Chance is permanently increased by 2.5%–12.5%.
Active: Ling casts his Lightness Skill, leaping onto the designated wall, entering half-stealth state, restoring Lightness Points more quickly and gaining 30% Movement Speed. If Ling receives damage, he will leave the half-stealth state. If he is controlled, he will fall onto the ground and be slowed by 30% for 2 seconds. When using this skill to jump from a wall to another, it will reset the Cooldown and refresh the half-stealth state.
Defiant Sword
Cooldown: 2.5 s
slowdash
Ling charges in a designated direction and stabs the nearby enemies at his destination, dealing 300–400 (+50% PA) physical damage.
If Ling casts this skill when he is on the wall, he'll dash to the target location on the ground, dealing 300–400 (+50% PA) physical damage to enemies within a small area and slowing them down by 30% for 1.5 seconds. If this attack critically strikes, the enemies will be slowed by extra 45% for 0.75 seconds.
Defiant Sword is regarded as Basic Attack, can trigger attack effects.
Tempest of Blades
Cooldown: 52 / 49 / 46 s by level
airborneslowinvincibleleap
Ling leaps into the air, becoming invincible and gaining 10% extra Movement Speed for 1.5 seconds. He can move freely when in the air. He then lands on the ground, dealing 250–450 (+100% PA) physical damage to enemies in the area, knocking those in the center airborne for 1 second, slowing the enemies by 40% for 1.5s afterwards and creating a Sword Field for 8 seconds.
Four Tempest of Blades will also appear on the edge of the Sword Field. Ling can touch them to reduce the cooldown of Finch Poise by 4 seconds, reset the cooldown of Defiant Sword, and gain 25 Lightness points.
WHO COUNTERS LING
Pick them when the enemy has Ling · score is their advantage
Phoveus12.5
Every wall jump and every dash triggers your chase — his mobility becomes a liability.
Natalia10.5
She catches him in the window between wall jumps, and stealth means he never sees it coming.
Melissa10.4
Go Away! throws him off the moment he lands, and he has nothing to answer that with.
Alucard10.4
He runs them over in the early game before they ever come online.
Saber10.3
He locks him out of the air mid-jump and Ling has nothing to break the hold with.
WHO LING COUNTERS
Pick Ling into them
X.Borg11.5
Wall mobility keeps you outside the flame ring entirely, and you pick the moment to burst him when the armour is down.
Carmilla10.5
Carmilla has no way out once you reach the backline. Carmilla is static and dies to a committed dive.
Alpha10.0
You dodge Rotary Impact and Force Swing outright — both are directional and you never stand in line.
Faramis9.8
You punish Faramis in the animation they have to commit to. You simply walk out of what Faramis needs to finish casting.
Hanzo9.5
He reaches them over any wall and they have no answer once he lands.
BEST TEAMMATES
HOW TO PLAY LING
Use walls to maintain high mobility and energy regeneration. During your Ultimate, quickly touch the four blades on the ground to reset your second skill's cooldown and stay untargetable as much as possible.
HOW TO PLAY AGAINST LING
- Tempest of Blades grants invulnerability — wait it out.
- Keep vision up and do not walk the bushes alone.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Ling cannot jump on the following walls: Badang's Fist Break, Grock's Earthen Rampart The inner edge of Yin's My Turn Brawl wall 1v1 wall
- Ling is fully visible to enemies and on minimap if sighted.
- Crowd controls will unperch Ling and put the ability on cooldown.
- Displacement, such as Cyclone Eye does not unperch Ling. Ling's joystick movement is limited in the wall on which he stands.
- Ling's basic attack range is greatly increased while on a wall, and the next basic attack allows him to dash to an enemy hero on the ground.
- Ling is briefly untargetable for 0.75 seconds upon landing.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- This skill removes all existing debuffs, crowd controls, and damage over time on Ling, Cannot cast when being controlled.
- Ling can hold-spin the ultimate to change the formation in which the swords will land. The landing position of swords are visible to Ling before the ability finishes. A sword landing on a wall can be picked up if he uses Cloud Walker on the wall.
- Ling can freely use any equipments and abilities while being untargetable. Can be repositioned with Flicker.
