All heroes

Khufra

Хуфра
TankRoam
WIN RATE
54.3%
PICK RATE
0.19%
BAN RATE
0.6%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Lots of hard control: airborne, stun
  • High mobility: several dashes
Weaknesses
  • No protection from crowd control

SKILLS

WHO COUNTERS KHUFRA

Pick them when the enemy has Khufra · score is their advantage
Aurora11.0
You freeze or transform him mid-bounce and the whole engage is cancelled.
Every dash he throws at you feeds your chase.
You catch him in the air and turn his own engage into a free kill.
Barats10.5
You catch him in the air and turn his own engage into a free kill.
Atlas10.5
You catch him in the air and turn his own engage into a free kill.

WHO KHUFRA COUNTERS

Pick Khufra into them
You bounce him out of the car mid-crash and the whole engage is thrown away.
Joy10.5
Bouncing Ball blocks the dashes her whole rhythm depends on and pins her in place.
Brody10.5
His attack animation is the slowest of any marksman — the airborne chain lands every time.
Baxia10.5
You lock him in place and he cannot roll away from it.
Zhask10.3
You lock him in place before he can reposition behind the spawn.

BEST TEAMMATES

Odette
Bouncing Ball keeps them airborne and grouped through her whole channel.
Pharsa
He denies every dash out of the air strike radius.
Masha
Win often together: +5.7% win rate in ranked statistics.

HOW TO PLAY KHUFRA

Use your second skill (Bouncing Ball) to block enemies from using dashes or blinks. Your Ultimate is most effective when pushing enemies against walls, as it triggers a longer stun duration.

HOW TO PLAY AGAINST KHUFRA

  1. Only suppression, airborne, freeze, transform interrupts Bouncing Ball.
  2. No protection from control — a stun before the engage wins the duel.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Spell Curse
  • The range of Spell Curse can be increased by Malefic Gun and its passive Malefic Energy.
Tyrant's Revenge
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Tyrant's Revenge goes into cooldown when Khufra starts to charge. The cooldown is reduced to 50% once Khufra manually canceled the skill.
  • This skill can be charged up to 1.5 seconds and can be overcharged for another 3 seconds.
Bouncing Ball
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Only these interrupt it: suppression, airborne, freeze, transform.
  • This skill can only be interrupted by airborne, frozen, suppressed or transformed crowd control effects.
Tyrant's Rage
  • Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
  • Cooldown starts after Khufra casts the skill.