AT A GLANCE
Strengths
- Lots of hard control: airborne, stun
- High mobility: several dashes
Weaknesses
- No protection from crowd control
SKILLS
Spell Curse
slowhealing
Khufra activates the Spell Curse left by Esmeralda every 12 seconds, enhancing his next Basic Attack. The enhanced Basic Attack gains extra attack range [Cast Range: 4.9] and deals [(+120% PA, +6% max HP) magic damage]. Also slows the target by 30% for 1.5 seconds and heals Khufra by 8% of his Max HP on hit.
Each time Khufra applies a control effect to an enemy hero with his skill, the cooldown of Spell Curse is reduced by 4 seconds.
Tyrant's Revenge
Cooldown: 15–10 s by level
airbornepullblink
Khufra pulls the bandage on his arms to launch himself in the specified direction, dealing 50–100 plus 7 (+1.5% extra PA)% of his Max HP Physical Damage to all enemy units on the path. When blinking to the furthest distance or encountering a first enemy hero, Khufra will immediately stop, dealing 50–100 plus 7 (+1.5% extra PA)% of his Max HP Physical Damage to enemies nearby and then knocking them in the air for up to 1.1 seconds.
Bouncing Ball
Cooldown: 10 s
airborneslowblinkonly interrupted by: suppression, airborne, freeze, transform
Khufra uses bandage to wrap himself into a magic bouncing ball, increasing his own Physical & Magic Defense by 30%–100&. Enemies trying to use blink skills to move across Khufra will be knocked airborne.[duration needed] Each time the magic bouncing ball hits the ground, it will deal Magic Damage equal to 50–100 plus 3 (+2% extra PA)% of his Max HP to enemies nearby and slow them by 80%. Lasts 0.2 seconds.
Tyrant's Rage
Cooldown: 50 / 45 / 40 s by level
pullslowstun
Khufra pulls back all enemy targets around him toward his front, dealing 300–600 (+100% PA) physical damage and slowing them down for 1.25–1.75 seconds. If the enemies are knocked against walls, extra Physical Damage equal to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.
WHO COUNTERS KHUFRA
Pick them when the enemy has Khufra · score is their advantage
Aurora11.0
You freeze or transform him mid-bounce and the whole engage is cancelled.
Phoveus10.5
Every dash he throws at you feeds your chase.
Minotaur10.5
You catch him in the air and turn his own engage into a free kill.
Barats10.5
You catch him in the air and turn his own engage into a free kill.
Atlas10.5
You catch him in the air and turn his own engage into a free kill.
WHO KHUFRA COUNTERS
Pick Khufra into them
Johnson10.8
You bounce him out of the car mid-crash and the whole engage is thrown away.
Joy10.5
Bouncing Ball blocks the dashes her whole rhythm depends on and pins her in place.
Brody10.5
His attack animation is the slowest of any marksman — the airborne chain lands every time.
Baxia10.5
You lock him in place and he cannot roll away from it.
Zhask10.3
You lock him in place before he can reposition behind the spawn.
BEST TEAMMATES
HOW TO PLAY KHUFRA
Use your second skill (Bouncing Ball) to block enemies from using dashes or blinks. Your Ultimate is most effective when pushing enemies against walls, as it triggers a longer stun duration.
HOW TO PLAY AGAINST KHUFRA
- Only suppression, airborne, freeze, transform interrupts Bouncing Ball.
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- The range of Spell Curse can be increased by Malefic Gun and its passive Malefic Energy.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Tyrant's Revenge goes into cooldown when Khufra starts to charge. The cooldown is reduced to 50% once Khufra manually canceled the skill.
- This skill can be charged up to 1.5 seconds and can be overcharged for another 3 seconds.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Only these interrupt it: suppression, airborne, freeze, transform.
- This skill can only be interrupted by airborne, frozen, suppressed or transformed crowd control effects.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Cooldown starts after Khufra casts the skill.
