All heroes

Kalea

Калеа
Support · TankRoamExp
WIN RATE
44.1%
PICK RATE
0.12%
BAN RATE
0.5%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Percent-health or true damage that threatens tanks
  • High mobility: several dashes
Weaknesses
  • No protection from crowd control

SKILLS

WHO COUNTERS KALEA

Pick them when the enemy has Kalea · score is their advantage
Aldous11.1
Your burst deletes Kalea before they can respond.
Lylia10.4
Your burst deletes Kalea before they can respond.
Yin10.3
You isolate her in the domain where no teammate can be healed and she cannot leave.
Lunox10.3
Your burst deletes Kalea before they can respond.
Diggie10.2
Your cleanse removes the airborne from Tsunami Slam and her pick attempt is wasted.

WHO KALEA COUNTERS

Pick Kalea into them
Ruby10.5
Health-scaling damage out-trades her sustain and the grab catches her mid-combo.
Yve10.1
You interrupt Yve mid-cast and waste the ultimate. Heavy crowd control on a hero who cannot escape it.
Fanny10.0
Knocking Fanny off position breaks the whole kit. Your control lands the moment Fanny commits to the jump.
Slight edge only — your control lands the moment Mathilda commits to the jump, but not enough to decide the matchup.
Chip8.9
Slight edge only — you answer the engage Chip needs to start the fight, but not enough to decide the matchup.

BEST TEAMMATES

Lolita
Win often together: +7.5% win rate in ranked statistics.
Mathilda
Win often together: +6.0% win rate in ranked statistics.
Diggie
Win often together: +5.2% win rate in ranked statistics.

HOW TO PLAY KALEA

After every skill Kalea leaves a Water Zone; casting a skill inside it empowers her next three basic attacks, the first of which dashes to the target. Wavebreaker slows everyone nearby. Tidal Strike charges into the first enemy hero and knocks them airborne — hit a wall or the edge of a Water Zone mid-charge to leap and slam down. Tsunami Slam grabs a hero with her tail and slams them in the direction you choose: throw them into your team.

HOW TO PLAY AGAINST KALEA

  1. No protection from control — a stun before the engage wins the duel.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Surge of Life
  • The enhanced basic attacks last as a 12-second buff, which persists as long as there is unused attack(s).
  • The first enhanced basic attack increases her attack range into 3.2, with the indicator visible to enemies, also slightly knockback target enemy.
  • The second enhanced basic attack cannot be manually cancelled, and takes (approximately) 1.2 seconds to execute. Any given order, such as item or ability cast will be queued afterwards. Using Winter Crown will pause the animation. The attack launches 4 projectiles locking a nearby ally to heal them, and does not change midway if the ally has more health than another nearby ally. If the enemy becomes dies or untargetable, the attack will not heal further but the animation persists, the third enhanced basic attack will be reserved.
  • The nearby ally must be at least within (approximately) 7.5 unit.
  • The first and third basic attack are dash, hence this ability triggers Phoveus's Demonic Force twice.
  • Each Water Zone lasts 6 seconds, will combine with another Water Zone if Kalea is within the old Water Zone and is created centered at Kalea.
  • It is impossible to have 2 Water Zone exist at the same time.
  • Kalea does not benefit from enemy Water Zone in any way nor combine with them.
  • The Water Zone gives vision within 9 units. Enemies entering the range is sighted if they are not concealed. When Water Zone is created in a bush when enemies are inside it, the entire bush are still visible to Kalea even after she left.
Wavebreaker
  • The Water Zone has the radius of 3, which is slightly shorter than her first enhanced basic attack.
Tidal Strike
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Fully affect concealed and invisible enemies.
  • After jumping to a wall or Water Zone, she has (approximately) 2 seconds to select the landing area until she goes down the wall.
  • If Kalea is affected by crowd control effects, she is unperched from the wall or her Water Zone, waste the remaining effect. However, if she jumps on a temporary wall and the wall disappears when she is midair, she is not unperched. This includes walls in Yin's My Turn.
  • The cooldown begins as soon as the ability is cast.
  • The landing animation can be blocked by Khufra's Bouncing Ball or repositioned by Flicker
  • The airborne upon landing is only performed if Kalea successfully lands.
Tsunami Slam
  • Kalea is CC Immune for the entire duration.
  • The ability has two phases: Kalea first grabs an enemy, performing a stun. Kalea continuously applies airborne effect and makes target enemy move along with her. Kalea then creates a Water Zone on the landing spot and loses CC Immune. Then dashes towards the joystick direction a distance of 1.5 unit. Hence this ability triggers Phoveus's Demonic Force twice. Due to this mechanics, the enemy can be dragged along with Kalea when she is teleported by Luo Yi'sDiversion.
  • Kalea cannot use any other abilities, battle spells or equipments for the duration.
  • Both Kalea and the target will be displaced if the landing area is over an obstacle.
  • Despite not having Mobility tag, this skill is disabled in Minsitthar's King's Calling.