AT A GLANCE
Strengths
- Lots of hard control: airborne, taunt
- Mobility: Brave Assault
Weaknesses
- No protection from crowd control
SKILLS
Crystalline Armor
Fredrinn gains 1 Combo Point that lasts 5 seconds each time his skill hits a non-minion enemy, up to 4 Combo Points. His Ultimate costs different numbers of Combo Points at different skill levels.
Fredrinn stores 100% of the damage he receives as Crystal Energy, which decays after 5 seconds at a rate of 10% Max HP per second.
Fredrinn can convert the stored Crystal Energy into HP by 20% of his damage dealt (10% for damage dealt to minions). Gaining a Combo Point resets the decaying timer.
Piercing Strike
Cooldown: 7.5–6.5 s by level
slow
Fredrinn thrusts his sword in the target direction, dealing 125 (+7% max HP) (+100% PA) physical damage to enemies hit and slowing them by 30% for 2 seconds. His next Basic Attack gains extra attack range and deals 85 (+100% PA) physical damage.[skill duration needed]
This skill deals 200% damage to non-hero enemies.
Brave Assault
Cooldown: 7.5–6.5 s by level
airbornedash
Fredrinn dashes in the target direction, dealing 140 (+80% extra PA) physical damage to the first non-minion enemy hit. His next Basic Attack knocks the target airborne for 0.3 seconds.[skill duration needed]
Energy Eruption
Cooldown: 8 / 6.5 / 5 s by level
taunt
Fredrinn deals 210 (+100% extra PA) physical damage to nearby enemies and taunts them for 1 second. Hitting a non-minion enemy grants Fredrinn 25 Physical and Magic Defense for 3 seconds and reduces the cooldowns of Piercing Strike and Brave Assault by 75%.
This skill costs 1 Combo Point.
Appraiser's Wrath
Cooldown: 30 / 27 / 24 s by level
cannot be interrupted
Fredrinn slams his sword in the target direction (this skill can only be interrupted by Suppression), dealing 600 plus 21%-35% of his Crystal Energy as Physical Damage to enemies in fan-shaped area after a short delay.[duration needed] Enemies in the center of the area take 175% [critical] damage.
This skill costs 3 Combo Points.
WHO COUNTERS FREDRINN
Pick them when the enemy has Fredrinn · score is their advantage
Valir11.5
You push him away every time he steps in and never feed the energy he converts to damage.
Gord11.3
Sustained area damage melts a slow target that has to walk at him.
Baxia10.5
Damage over time beats the burst-and-heal rhythm he plays around.
Karrie10.2
True damage from max health ignores the defence his whole kit is built on.
X.Borg10.0
Sustained area damage wears him down from outside the range where his combo matters.
WHO FREDRINN COUNTERS
Pick Fredrinn into them
Esmeralda9.9
Her damage feeds your Crystal Energy, and the taunt holds her where the shields cannot save her.
Gloo9.6
He commits into your taunt and hands you the energy you turn back on him.
Natalia9.4
You deny the engage Natalia is picked for. Your control lands the moment Natalia commits to the jump.
Argus9.0
You deny the engage Argus is picked for. Your control lands the moment Argus commits to the jump.
Zilong8.5
You deny the engage Zilong is picked for. Your control lands the moment Zilong commits to the jump.
BEST TEAMMATES
HOW TO PLAY FREDRINN
Accumulate Crystal Energy by taking damage, then use your skills to convert it into health. Your Ultimate deals massive damage based on your lost HP, so time it when your energy bar is full.
HOW TO PLAY AGAINST FREDRINN
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Enhanced basic attack from e and this skill cannot be stacked. The enhanced basic attack effect from this this skill will be replaced by Brave Assault's.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Enhanced basic attack from Piercing Strike and this skill cannot be stacked. The enhanced basic attack effect from this this skill will be replaced by Piercing Strike's.
- Taunt — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- This skill is learned together with Appraiser's Wrath. Between Fredrinn's latter two skills, Valentina can only siphon and copy this skill with I Am You.
- This skill cannot be interrupted.
- 175% increased critical damage from this skill does not benefit from Critical Damage attribute.
- This skill cannot be interrupted. This doesn't mean that Fredrinn gains CC immunity. It means the hit will still be executed even if Fredrinn gets crowd controlled.
