AT A GLANCE
Strengths
- Percent-health or true damage that threatens tanks
- High mobility: several dashes
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Wrath of the Abyss
When Dyrroth's Rage reaches 50%, he will enhance Burst Strike and Spectre Step.
After each 2 Basic Attacks, Dyrroth will release Circle Strike, dealing (+160% PA) physical damage to enemies in the circle and regenerating [50 + 40% of the damage dealt HP] (Circle Strike doesn't have ATK Effect). Each time he hits an enemy hero, the CD of Burst Strike and Spectre Step will be decreased by 1 second.
Burst Strike
Cooldown: 5 s
slow
Dyrroth releases a burst strike in a designated direction. Each burst deals 200–450 (+60% extra PA) physical damage to enemies and slows them by 25% for 1.5 seconds. (The damage decays against the same target and decreases to only 75% on minions.)
Abyss Enhanced: Burst Strike has a longer range, deals 140% of the original damage, and its slow effect is doubled.
Spectre Step
Cooldown: 8–4 s by level
slowblinkdash
Dyrroth dashes in the designated direction. He will stop when he hits a [non-minion] target, dealing 230–355 (+60% extra PA) physical damage to enemies. When he uses this skill again, he will lock onto a target and release a Fatal Strike, dealing [a total of] 345–570 (+120% extra PA) physical damage. Enemy heroes or creeps hit by Fatal Strike will have their Physical Defense reduced by 40% for 4 seconds.
Abyss Enhanced: Fatal Strike will deal 150% of the original damage, slow the target by an extra 90% [for 1 second] and reduce the target's Physical Defense by 60% [instead] for 4 seconds.
Abysm Strike
Cooldown: 36 / 32 / 28 s by level
slowblinkcannot be interrupted
After a short delay, Dyrroth launches a destrucive strike in the target direction (cannot be interrupted), dealing 650–1250 (+250% extra PA, +20% lost HP) physical damage to enemies along the way and slowing them by 55% for 0.8 seconds.
WHO COUNTERS DYRROTH
Pick them when the enemy has Dyrroth · score is their advantage
Yve8.1
He has to walk at you and there is nothing to close the gap with.
Novaria8.1
He has to walk at you and there is nothing to close the gap with.
Brody8.0
He has to walk at you and there is nothing to close the gap with.
Beatrix8.0
He has to walk at you and there is nothing to close the gap with.
Xavier8.0
He has to walk at you and there is nothing to close the gap with.
WHO DYRROTH COUNTERS
Pick Dyrroth into them
Esmeralda10.5
He strips the shields and the execute finishes what they cannot cover.
Uranus10.4
Armour break plus anti-heal removes both halves of his sustain.
Baxia10.0
Percent armour damage cuts through the defence he is built around.
Khaleed9.4
Spectre Step strips his defence and the execute cuts through the regeneration he duels with.
Aldous9.4
You punish Aldous long before the scaling matters.
BEST TEAMMATES
HOW TO PLAY DYRROTH
Engage when your passive bar is at least half full to enhance your second skill's armor destruction. Use your Ultimate only when the enemy's HP is low or their armor is already shredded for maximum execution damage.
HOW TO PLAY AGAINST DYRROTH
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Circle Strike can critically strike and benefits from Physical Lifesteal.
- Circle Strike deals same damage as regular basic attack against turrets.
- Bumping into an enemy hero with phase 1 of this skill applies mini knockback effect.
- The skill goes into cooldown on the first cast.
- This skill cannot be interrupted.
- Abysm Strike deals up to 1500 / 2000 / 2500 damage to non-hero units.
