AT A GLANCE
Strengths
- Control immunity during Throne of Ruin
- Percent-health or true damage that threatens tanks
Weaknesses
- No hard control of their own
- Long ultimate cooldown — 60 / 55 / 50 s by level
SKILLS
Crimson Blood Banquet
When Alice's skills hit, she gains 1 stack(s) of Crimson, lasting 4 seconds. Once Crimson reaches 2 stacks, Blood Banquet activates, dealing 25 (+30% MP) plus 0.5%~2.5% of the target's Max HP (scales with level) as (md) to nearby units (hitting heroes with skills refreshes the duration) and recovering 10 (+3% extra HP) HP for Alice every 0.5 seconds.
While Blood Banquet is active, Alice gains 8% Movement Speed. Blood Banquet can deal up to 70(+10*Hero Level) (md) to creeps.
Crimson Gleam
Cooldown: 12–8 s by level
blink
Alice fires blood energy forward, dealing 100–200 (+50% MP) magic damage. Before the blood energy dissipates, this skill can be cast again to activate Scarlet Shadow, allowing Alice to blink to the blood energy's location.
Doom Waltz
Cooldown: 4 s
slowhealing
Alice performs a deadly dance, dealing 350–550 (+130% MP) magic damage to nearby enemies and slowing them by 70% for 1 second. If Blood Banquet is active at this time, it also scorches enemies, dealing 300% of Blood Banquet's damage and healing Alice for the same amount.
Throne of Ruin
Cooldown: 60 / 55 / 50 s by level
immobilizecontrol immunitydamage reduction
Alice surrounds herself with blood, gaining Control Immunity and 50% Damage Reduction while slowing herself by 50%. After 1.5 seconds, she descends with force, dealing 500–700 (+150% MP, +20% extra HP) magic damage to all enemies in range and immobilizing them for 1 second.
While charging her Ultimate, Alice can only use Scarlet Shadow
WHO COUNTERS ALICE
Pick them when the enemy has Alice · score is their advantage
Karrie11.5
True damage from max health negates the durability and sustain Blood Banquet is built on — the largest measured edge among her 15 counters.
Angela11.5
Heartguard and healing outlast the drain, and Alice cannot burst through a shielded target fast enough to sustain off it.
Floryn11.3
Global healing outpaces Blood Banquet, and she can top up whoever Alice is draining from anywhere on the map.
Thamuz10.5
Sustained true damage beats her drain sustain in the side lane.
Valir10.0
Knockbacks keep her out of drain range all lane, and she cannot heal off targets she never touches.
WHO ALICE COUNTERS
Pick Alice into them
Gloo10.5
She out-sustains his sticky pressure and drains health off him for the whole fight.
Chip10.5
She out-duels him early, before the portal plays start to matter.
Tigreal10.2
She drains the whole team through his engage and comes out of it healthier than she went in.
Valentina10.1
Your ultimate is worthless in her hands, and you win the trade that follows.
Akai10.1
You out-tank him in the jungle and his spin does nothing to your durability.
BEST TEAMMATES
HOW TO PLAY ALICE
Crimson Blood Banquet stacks with every skill hit: it drains a share of the target's max HP and heals you, so long fights favour you. Crimson Gleam fires a blood orb you can blink to with a second cast — use it to engage or escape. Doom Waltz slows everyone around you. Throne of Ruin gives control immunity and damage reduction while you charge it, then blasts and immobilizes the area — dive in, charge, release.
HOW TO PLAY AGAINST ALICE
- Do not waste crowd control during Throne of Ruin — it does not land then.
- After the ultimate you have 50–60 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Crimson Cleam's cooldown starts after the stream disappears or is casted again.
- Player can hold the skill button to locate the blood sphere.
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
