AT A GLANCE
Strengths
- Stealth: Invisible Armor
- High mobility: several dashes
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Invisible Armor
healingstealthblink
Aamon enters the each time he hits an enemy with a skill, during which he , restores 25 (+15% MP, +3% lost HP) HP every 0.6 seconds, and gains 60% extra Movement Speed that rapidly decays over 3.5 seconds.
Upon leaving the Camouflage state, Aamon immediately resets his Basic Attack's cooldown and within the next 2.5 seconds. Each enhanced Basic Attack deals 100 (+100% PA, +65% MP) magic damage and reduces Aamon's skill cooldowns by 0.5 second. The first enhanced Basic Attack's damage is increased to if Aamon leaves the Camouflage state actively.
Soul Shards
Cooldown: 9–6.5 s by level
Aamon charges his armor each time he casts a skill or hits an enemy with a skill or . At 5 charges, Aamon throws [6] shards at the target on his next attack, each shard dealing 40–100 (+15% MP) magic damage. The shards will then scatter around the target.
Aamon throws a shard at a nearby enemy, dealing 150–300 (+60% MP) magic damage.
Slayer Shards
Cooldown: 15–12.5 s by level
Aamon throws a shard forward, dealing 120-220 to the first non-minion enemy hit and them by 50% for 2 seconds. The shard will then return to Aamon immediately.
If the shard fails to hit an enemy, it will return to Aamon after a short delay and allow him to enter the .
Endless Shards
Cooldown: 46 / 42 / 38 s by level
slow
Aamon throws all shards at a designated enemy and slows them by 30% for 1.5 seconds. After a short delay, the shards will fly to the enemy's location again, each dealing 90–110 (+24% MP)–150–180 (+40% MP) magic damage.
The number of shards increases with Aamon's armor charges and the shards on the ground (8-25). The damage dealt increases with the target's lost HP, to the maximum when the target's HP is below 30%. The same target takes [50%] less damage from subsequent attacks.
WHO COUNTERS AAMON
Pick them when the enemy has Aamon · score is their advantage
Gloo11.2
Your sustain outlasts the whole burst window and he has nothing left after it.
Silvanna10.0
Ground-targeted area damage reveals him and punishes the camouflage.
Gusion9.6
He out-bursts him in the jungle and reaches him before the camouflage matters.
Belerick9.1
Your sustain outlasts the whole burst window and he has nothing left after it.
Lolita8.2
Chain control catches him the moment he leaves camouflage and he cannot get back out.
WHO AAMON COUNTERS
Pick Aamon into them
Cici11.5
You match her mobility from camouflage, and Endless Shards cannot be dodged even when she disengages.
Bruno10.5
He appears out of nowhere and they die before the camouflage is even broken.
Marcel10.4
You open from camouflage and remove him before the passive can freeze anyone.
Masha10.2
He appears out of nowhere and they die before the camouflage is even broken.
Diggie10.1
Diggie has no way out once you reach the backline. Your burst deletes Diggie before they can respond.
BEST TEAMMATES
HOW TO PLAY AAMON
Use camouflage to approach targets. Strike from invisibility and disengage immediately.
HOW TO PLAY AGAINST AAMON
- No protection from control — a stun before the engage wins the duel.
- Keep vision up and do not walk the bushes alone.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- While in Camouflage State his enhanced Basic Attack will be guided: blinking towards the target then initiating a Basic Attack.
- The enhanced basic attack has the range of 3
- If the target of this ability dies or untargetable when the shard reaches, no effect takes place.
- The number of shards are updated next to the ability retroactively.
- The shards first travel to the target, then expands outwardly before converging, deals damage when expanding and converging to all enemies around, and follow the target as it moves.
- The target may avoid the damage by using Flicker or any mobility skill at the time of convergence.
